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RUST ANALYTICS
LIVE36,804PLY11,500SRV
QUOTE 47.6.83.67:28018 Offline checked 21d ago

[US] World War Rust | Test Server

moddedoxide
Players · last
0/ 5
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 5
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,464
top 67%
Rank · 7d ago
#11,256
4208 places down
Last wipe
35d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
15 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep25 Sep27 Sep29 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 52 on average57/175−6−10.1%
2[US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 30 on average47/70+9+23.1%
3[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average19/100−1−5.0%
4Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 20 on average11/100−8−41.6%
5Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 18 on average24/90+10+67.4%
6Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 16 on average4/150−3−42.9%

Quick answers

from the figures on this page

Map and Rules

How is [US] World War Rust | Test Server configured in terms of rules and settings?

No gather rate is given in the name of [US] World War Rust | Test Server. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.

Which map is played on [US] World War Rust | Test Server?

A procedural map runs on [US] World War Rust | Test Server, created by the game.

Population

What is the rank of [US] World War Rust | Test Server?

For the last seven days, [US] World War Rust | Test Server holds rank #15,464 on player hours, in the top 67% of all ranked servers.

How many players does [US] World War Rust | Test Server have?

At present, [US] World War Rust | Test Server is offline; the last sighting was 21 days 7 hours ago.

Wipe Cycle

On what cycle does [US] World War Rust | Test Server wipe?

There are too few wipes on record for [US] World War Rust | Test Server to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 35 days 3 hours old.

Server Info

Where can [US] World War Rust | Test Server be found?

No region tag is published by [US] World War Rust | Test Server, though its name points to North America. Rust Analytics reports the location a server claims, not the machine's actual location. 47.6.83.67:28018 is its address.

What Rust version is [US] World War Rust | Test Server running?

Rust network protocol 2633 and build 164530 on Windows is what [US] World War Rust | Test Server runs. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is [US] World War Rust | Test Server and is it currently online?

Offline at this moment: [US] World War Rust | Test Server. Last seen 21 days 7 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 15 September 2026.

Server Tags

How should you interpret the tags on [US] World War Rust | Test Server?

Published by [US] World War Rust | Test Server for the game's server browser to read: gmvanilla (Game mode): Vanilla survival is the mode; mp5 (Max players): It holds 5 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs164530 (Build): Game build: 164530; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature [US] World War Rust | Test Server?

The following Rust Analytics lists feature [US] World War Rust | Test Server: Modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How to Join

What is the process to join [US] World War Rust | Test Server?

Type client.connect 47.6.83.67:28018 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2633,gmvanilla,cs164530,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp5
Max players It holds 5 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol Protocol 2633: matching game versions are required to join.
cs164530
Build Game build: 164530.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.