10x PVE | Build & Chill | Deep Sea building
Key statistics
the figures behind the quote- Players now
- 2/ 50 4% full
- Change · 24h
- ▼−1 −29.4% from 3
- 7-day average
- 3 peak 8
- Rank
- #2,070 top 9% · #779 in EU
- Rank · 7d ago
- #2,900 ▲830 places up
- Last wipe
- 12d ago monthly schedule
- Next wipe
- 22d 5h Thu 5 Nov, 19:00 UTC FW
- Group limit
- 10 max players per team
- Gather rate
- 10x read from the name
- Score
- 425 player hours, last seven days
- Map
- 5000 Procedural Map · seed 484310
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 8 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 9% of all ranked servers, top 27% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes only- wipe-day peak
- 4 players, last three wipes
Coming wipes
- 22d 5hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 23 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:03 UTC FW12d ago | 4 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | CZ/SK PVE 5x |Convoy|Raid base|Defendable Homes|BetterNpc|EU · groups of 8+ · 5x · monthly · 4 on average | 3/30 | ▼−5−64.0% | |
| 2 | BroinRust [PVE CLASSIC EU/EA]EU · groups of 8+ · monthly · 8 on average | 6/200 | ▼−5−44.2% | |
| 3 | CZ/EU Farming Industry PVEEU · groups of 8+ · monthly · 5 on average | 6/50 | ▲+2+33.3% | |
| 4 | Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL]EU · groups of 10+ · monthly · 3 on average | 3/100 | ▪+0−2.7% | |
| 5 | Хомка RU PvEEU · groups of 8+ · monthly · 3 on average | 1/100 | ▼−2−62.5% | |
| 6 | Rusty NutsEU · groups of 8+ · monthly · 2 on average | 2/100 | ▼−2−42.9% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on 10x PVE | Build & Chill | Deep Sea building?
A gather rate of 10x appears in the name of 10x PVE | Build & Chill | Deep Sea building. The maximum group size is 10 players. pve is the mode, no combat against other players. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on 10x PVE | Build & Chill | Deep Sea building?
10x PVE | Build & Chill | Deep Sea building uses a procedural map of size 5,000 with seed 484310, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.
Population
Where does 10x PVE | Build & Chill | Deep Sea building sit in the rankings?
In the top 9% of all ranked servers, 10x PVE | Build & Chill | Deep Sea building is #2,070 on player hours over the last seven days and #779 in Europe.
What is the population on 10x PVE | Build & Chill | Deep Sea building?
On 10x PVE | Build & Chill | Deep Sea building, 2 players are in now, out of 50 slots. The seven-day average is 3 players, with a peak of 8. At 21:00 UTC in the last 48 hours, it averaged 7 players, the busiest hour.
Wipe Cycle
How does 10x PVE | Build & Chill | Deep Sea building handle wipe day?
An average of 4 players marked the busiest point of its recent wipes. 23 hours after the latest wipe, the crowd reached its peak.
When does 10x PVE | Build & Chill | Deep Sea building schedule its wipes?
Once a month, at the force wipe, 10x PVE | Build & Chill | Deep Sea building wipes. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, and every Rust server wipes then. This world has been running for 12 days 18 hours. The tags state monthly wipes.
Server Info
What is the server location for 10x PVE | Build & Chill | Deep Sea building?
The EU tag and Europe are what 10x PVE | Build & Chill | Deep Sea building lists for itself. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 49.12.149.39:28000 is its address.
How is the performance on 10x PVE | Build & Chill | Deep Sea building?
The last 48 hours average 49 server fps, the low being 30. At its peak it held 181,415 entities: buildings, deployables and the rest of the world. Memory use peaked at 4,938 MB. Low fps and growing entities are the source of felt lag.
What Rust version is 10x PVE | Build & Chill | Deep Sea building running?
The version in use at 10x PVE | Build & Chill | Deep Sea building: Rust network protocol 2634 and build 167781, on Linux. Joining requires the same protocol on your game, which Steam updates.
Is 10x PVE | Build & Chill | Deep Sea building up, and how consistent is its uptime?
The server is live: 10x PVE | Build & Chill | Deep Sea building is online. The reported uptime puts its last restart at about 5 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. The earliest Rust Analytics saw it was 13 September 2026.
Server Tags
What is the meaning of the tags on 10x PVE | Build & Chill | Deep Sea building?
Published by 10x PVE | Build & Chill | Deep Sea building for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Slot count: 50; ts10 (Group limit): Teams take no more than 10; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): It runs build 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^m (Monthly): A single wipe each month, alongside Facepunch's force wipe; ^p (PvE): No fighting between players: the world is the threat; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Modded listing: the game is changed by plugins or settings; EU (Europe): The server browser files it under Europe. The top of this page and the tags both show its players now, its queue and when its world was made.
On Rust Analytics, which lists and filters feature 10x PVE | Build & Chill | Deep Sea building?
On Rust Analytics, 10x PVE | Build & Chill | Deep Sea building matches these lists: 10x Rust servers, Rust servers: Europe, Modded Rust servers, Rust build and creative servers and Best Rust PvE servers. It appears under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks; Gather rate: 10x.
Joining the Server
What steps do I take to join 10x PVE | Build & Chill | Deep Sea building?
Type client.connect 49.12.149.39:28000 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,^m,EU,^p,gmrust,cs167781,ts10,^o^z
Game
gmrust
mp50
ts10
v2634
cs167781
ptrak
$r?
Wipe schedule
^m
Gameplay
^p
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.