Test Server
Key statistics
the figures behind the quote- Players now
- 1/ 50 2% full
- Change · 24h
- ▲+1 no reading a day ago
- 7-day average
- 0 peak 2
- Rank
- #8,199 top 37% · #2058 in EU
- Rank · 7d ago
- #16,785 ▲8586 places up
- Last wipe
- 58m ago weekly schedule
- Next wipe
- 6d 23h Tue 20 Oct, 22:55 UTC
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 11 player hours, last seven days
- Map
- 3000 Strike map · seed 1337
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 2 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 37% of all ranked servers, top 72% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tag- usual gap
- 2.8 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 1
Coming wipes
- 6d 23hTue 20 Oct, 22:55 UTC
- 13d 23hTue 27 Oct, 22:55 UTC
- 20d 23hTue 3 Nov, 22:55 UTC
- 22d 19hThu 5 Nov, 19:00 UTCFW
- 27d 23hTue 10 Nov, 22:55 UTC
- 34d 23hTue 17 Nov, 22:55 UTC
- 41d 23hTue 24 Nov, 22:55 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 42 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 22:55 UTC58m ago | – | – | running | 0 |
| Mon 12 Oct, 17:26 UTC1d ago | – | – | – | 2 |
| Sat 10 Oct, 20:51 UTC3d ago | 2 | – | 1.9 days | 0 |
| Mon 5 Oct, 21:50 UTC8d ago | 1 | halved by day 1 | 5 days | 0 |
| Fri 2 Oct, 06:05 UTC11d ago | 0 | – | 3.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average | 37/245 | ▲+11+42.8% | |
| 2 | МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average | 89/100 | ▼−1−1.3% | |
| 3 | RustSpain.com | EU MainEU · groups of 12+ · weekly · 67 on average | 7/200 | ▼−3−27.4% | |
| 4 | [EU] Willjum's Solo Only | Thursday WipesEU · groups of 8+ · weekly · 24 on average | 7/175 | ▼−1−15.4% | |
| 5 | TRAVELER SOLO [MAX 1] Wipe 12.10EU · no group limit · weekly · 20 on average | 14/100 | ▼−10−41.7% | |
| 6 | Arcane Rust #4 - NoLimit Modded | TP | Kits | MagicEU · groups of 8+ · weekly · 11 on average | 0/100 | ▪+0 |
Quick answers
from the figures on this pageServer Rules
How is Test Server configured in terms of rules and settings?
No gather rate is given in the name of Test Server. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Carbon plugins are running. Vanilla is its own label: no altered rates, kits or rules: the game as Facepunch ships it. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on Test Server?
The map on Test Server is procedural, size 3,000, with seed 1337, and generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map. The map in use is Strike map.
Activity
What position does Test Server hold in the server rankings?
On seven-day player hours, Test Server sits at #8,199, in the top 37% across ranked servers and #2,058 in Europe.
How many players does Test Server have?
1 of 50 slots on Test Server are filled right now. The seven-day average is 0 players, with a peak of 2. Over the last 48 hours, the peak hour was 15:00 UTC, averaging 2 players.
Wipe Frequency
What happens on wipe day at Test Server?
An average of 1 players marked the busiest point of its recent wipes. On the latest wipe, 42 hours after the wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The crowd fell below half by day 1 when it did not hold.
How often does Test Server wipe?
The prediction follows the tag because too few of Test Server's wipes are on record to confirm its schedule. On Tuesday 20 October at 22:55 UTC the next wipe is due. Its world now is 58 minutes old. The tags give a weekly wipe.
Server Details
Where can Test Server be found?
The EU tag and Europe are what Test Server lists for itself. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 5.196.79.120:28020.
Is Test Server performing well?
The last 48 hours average 60 server fps, the low being 40. At its peak it held 1,791 entities: buildings, deployables and the rest of the world. Memory use peaked at 1,336 MB. A climbing entity count plus low fps is the lag players report.
Test Server runs which version of Rust?
Rust network protocol 2634 and build 167584 on Linux is what Test Server runs. The protocol has to match for you to join, and Steam applies that update.
Is Test Server up, and how consistent is its uptime?
Online at this moment: Test Server. 16 hours ago is when it last restarted, judging by the uptime it reports. The last 7 full days give 99% uptime, 167 hours on out of 168. The earliest Rust Analytics saw it was 13 September 2026.
Tags and Rankings
How should you interpret the tags on Test Server?
These tags are published by Test Server and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Slot count: 50; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167584 (Build): Build 167584; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^w (Weekly): The wipe cycle runs weekly; ^v (Vanilla): No altered rates, kits or rules: the game as Facepunch ships it; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): The plugin framework here is Carbon; EU (Europe): The browser places this server in Europe. Also in the tags and at the top of this page: current players, queue and world creation time.
On Rust Analytics, which lists and filters feature Test Server?
The following Rust Analytics lists feature Test Server: Rust servers: Europe and Modded Rust servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
Connection
How can I connect to Test Server?
The console route: start Rust, press F1, enter client.connect 5.196.79.120:28020. The page's Launch Rust button opens Rust through Steam and connects you instead. You can visit its website at https://strikerust.tebex.io/.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,^z,^y,^w,^v,EU,gmrust,cs167584,ts8
Game
gmrust
mp50
ts8
v2634
cs167584
ptrak
$r?
Wipe schedule
^w
Difficulty
^v
Mods and access
^z
^y
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.