PixelRush
Key statistics
the figures behind the quote- Players now
- 1/ 15 7% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 1 peak 1
- Rank
- #7,610 top 34%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- resets 5 new worlds this week: a reset every few hours, not a wipe schedule
- Next wipe
- – resets, no wipes
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 14 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 7 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 34% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 20:02 UTC5d ago | – | – | – | 0 |
| Wed 7 Oct, 23:23 UTC6d ago | – | – | – | 0 |
| Wed 7 Oct, 22:53 UTC6d ago | – | – | – | 0 |
| Wed 7 Oct, 22:09 UTC6d ago | – | – | – | 0 |
| Wed 7 Oct, 20:42 UTC6d ago | – | – | – | 1 |
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Pickle Rust EU MonthlyEU · no group limit · 50 on average | 51/100 | ▲+3+6.6% | |
| 2 | Gridicated 1 Grid Servergroups of 8+ · 1 on average | 5/50 | ▲+5 | |
| 3 | FarEast Классика Для НовичковEU · groups of 8+ · weekly · 192 on average | 110/500 | ▼−41−27.2% | |
| 4 | Vital Rust - EU MonthlyEU · no group limit · 82 on average | 85/100 | ▲+4+4.4% | |
| 5 | Magic Rust Vanilla (Monthly) JUST WIPED | 13.10no group limit · 70 on average | 75/100 | ▲+5+6.9% | |
| 6 | Magic Rust — Long | Kлaccикa x1 | Pycc | JUST WIPED 13.10EU · no group limit · 1x · 69 on average | 69/100 | ▼−6−8.3% |
Quick answers
from the figures on this pageRules & Settings
How is PixelRush configured in terms of rules and settings?
The name of PixelRush carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
What is the current map on PixelRush?
A procedural map runs on PixelRush, created by the game.
Player Count
What position does PixelRush hold in the server rankings?
In the top 34% of all ranked servers, PixelRush is #7,610 on player hours over the last seven days.
How many players does PixelRush have?
At present, PixelRush is offline; the last sighting was 4 days 6 hours ago. The seven-day average is 1 players, with a peak of 1.
Wipe Frequency
When does PixelRush schedule its wipes?
A new world every few hours is what PixelRush does. None of those resets is a wipe, and no wipe schedule is kept.
Server Overview
What is the location of PixelRush?
No region is published by PixelRush. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 5.227.27.65:28015.
PixelRush is on which Rust version?
The version in use at PixelRush: Rust network protocol 2634 and build 167058, on Windows. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of PixelRush?
Offline at this moment: PixelRush. Last seen 4 days 6 hours ago. The last 6 full days give 13% uptime, 19 hours on out of 144. 7 October 2026 is when Rust Analytics first saw it.
Tags & Filters
What is the meaning of the tags on PixelRush?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp15 (Max players): Slot count: 15; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167058 (Build): Build 167058; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Modded listing: the game is changed by plugins or settings, which PixelRush publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does PixelRush show up in Rust Analytics lists and filters?
On Rust Analytics, PixelRush matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Connection
What steps do I take to join PixelRush?
The console route: start Rust, press F1, enter client.connect 5.227.27.65:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp15,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o^z
Game
gmrust
mp15
ts8
v2634
cs167058
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.