Local Debug (no EAC)
Key statistics
the figures behind the quote- Players now
- 1/ 8 12% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #13,198 top 57%
- Rank · 7d ago
- #7,154 ▼6044 places down
- Last wipe
- 37d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 17 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average | 159/200 | ▲+5+3.4% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 358 on average | 90/200 | ▲+3+3.3% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 339 on average | 399/450 | ▲+71+21.6% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 335 on average | 96/200 | ▲+13+16.0% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 25/250 | ▼−5−15.5% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average | 101/150 | ▲+21+26.5% |
Quick answers
from the figures on this pageServer Rules
How is Local Debug (no EAC) configured in terms of rules and settings?
No gather rate is given in the name of Local Debug (no EAC). Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is disabled.
What is the current map on Local Debug (no EAC)?
Local Debug (no EAC) uses a procedural map, which the game generates.
Player Count
What position does Local Debug (no EAC) hold in the server rankings?
For the last seven days, Local Debug (no EAC) holds rank #13,198 on player hours, in the top 57% of all ranked servers.
How full is Local Debug (no EAC)?
Right now, Local Debug (no EAC) is offline; the last sighting was 21 days 10 hours ago.
Wipe Cycle
How often does Local Debug (no EAC) wipe?
There are too few wipes on record for Local Debug (no EAC) to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 37 days 21 hours old.
Server Details
Where can Local Debug (no EAC) be found?
For Local Debug (no EAC), no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 5.76.183.4:28015.
Local Debug (no EAC) is on which Rust version?
Rust network protocol 2633 and build 163207 on Windows is what Local Debug (no EAC) runs. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of Local Debug (no EAC)?
No response from Local Debug (no EAC). It was last seen 21 days 10 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. The earliest Rust Analytics saw it was 17 September 2026.
Tags & Filters
How should you interpret the tags on Local Debug (no EAC)?
Published by Local Debug (no EAC) for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp8 (Max players): Capacity: 8 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs163207 (Build): Build 163207; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature Local Debug (no EAC)?
These Rust Analytics lists include Local Debug (no EAC): Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How to Join
What is the process to join Local Debug (no EAC)?
The console route: start Rust, press F1, enter client.connect 5.76.183.4:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp8,ptrak,$r?,v2633,gmrust,cs163207,ts8
Game
gmrust
mp8
ts8
v2633
cs163207
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.