ProRow
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▼−1 no reading a day ago
- 7-day average
- 1 peak 1
- Rank
- #10,902 top 49%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 1d ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 4 player hours, last seven days
- Map
- 4000 Procedural Map · seed 676767
- First seen
- 11 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 49% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 15:39 UTC1d ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average | 166/200 | ▼−6−3.6% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 359 on average | 114/200 | ▲+12+11.9% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 341 on average | 420/450 | ▲+23+5.8% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average | 143/200 | ▲+52+57.9% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 27/250 | ▲+1+4.5% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average | 119/150 | ▲+32+36.9% |
Quick answers
from the figures on this pageRules & Settings
How is ProRow configured in terms of rules and settings?
The name of ProRow carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. VAC is active.
What is the current map on ProRow?
The map on ProRow is procedural, size 4,000, with seed 676767, and generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.
Player Count
What position does ProRow hold in the server rankings?
In the top 49% of all ranked servers, ProRow is #10,902 on player hours over the last seven days.
How many players does ProRow have?
At present, ProRow is offline; the last sighting was 15 hours ago. Average players over seven days: 1; peak: 1. The busiest hour in the last 48 hours was 15:00 UTC, with an average of 1 players.
Wipe Frequency
When does ProRow schedule its wipes?
The record holds too few of ProRow's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 34 hours.
Server Info
What is the server location for ProRow?
No region is published by ProRow. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 5.83.170.68:11400 is its address.
Is ProRow performing well?
Average server fps for the last 48 hours is 30; the floor was 30. 92,926 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 1,620 MB. Low fps and growing entities are the source of felt lag.
ProRow is on which Rust version?
The version in use at ProRow: Rust network protocol 2634 and build 167781, on Windows. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of ProRow?
ProRow is down. The last time we saw it was 15 hours ago. Its own uptime figure dates the last restart to roughly 6 minutes ago. The last 2 full days give 6% uptime, 3 hours on out of 48. First sighting by Rust Analytics: 11 October 2026.
Tags & Filters
What is the meaning of the tags on ProRow?
These tags are published by ProRow and read by the game's server browser: gmvanilla (Game mode): Vanilla survival is the mode; mp50 (Max players): Slot count: 50; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set. The top of this page and the tags both show its players now, its queue and when its world was made.
ProRow appears in which of the lists and filters on Rust Analytics?
These Rust Analytics lists include ProRow: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
How to Join
What is the process to join ProRow?
The console route: start Rust, press F1, enter client.connect 5.83.170.68:11400. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,gmvanilla,cs167781,ts8
Game
gmvanilla
mp50
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.