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RUST ANALYTICS
LIVE38,804PLY11,462SRV
QUOTE 51.210.222.116:28015 Online checked 9m ago

[ESP] PRUEBAS DEVCORE

vanillamoddedcarbon
Players · last
0/ 50
+024h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#11,947
top 54%
Rank · 7d ago
#15,970
4023 places up
Last wipe
10h ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
20 max
players per team
Gather rate
–
no rate in the name
Score
2
player hours, last seven days
Map
4500
ESP RUSTANOOBS PVE · seed 1337
First seen
28 Sep 2026
no hostname published

Players

AveragePeakWipe
0123412:0015:0017:0020:0022:0001:00Wiped Wed 14 Oct, 12:05 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
01020304012:0015:0017:0020:0022:0001:00Wiped Wed 14 Oct, 12:05 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep1 Oct5 Oct8 Oct12 Oct15 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
8.1 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
50%
else halves by day 1

The first 48 hours of its last wipes

Thu 8 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 12:05 UTC14h ago – – running 0
Thu 8 Oct, 21:45 UTC6d ago 1 held half 5.6 days 0
Mon 28 Sep, 08:27 UTC16d ago 1 halved by day 1 10.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 129 on average14/300−7−33.6%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 109 on average15/225−7−31.3%
3МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average90/100−1−1.0%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 88 on average3/1000−2−41.0%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average0/1000−1
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average5/700−5−51.2%

Quick answers

from the figures on this page

Rules & Settings

How is [ESP] PRUEBAS DEVCORE configured in terms of rules and settings?

No gather rate appears in the name of [ESP] PRUEBAS DEVCORE. The maximum group size is 20 players. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Carbon. Its self-description is vanilla: rust as Facepunch ships it: rates, kits and rules unchanged. VAC is active.

What is the current map on [ESP] PRUEBAS DEVCORE?

[ESP] PRUEBAS DEVCORE uses a procedural map of size 4,500 with seed 1337, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. The map in use is ESP RUSTANOOBS PVE.

Player Count

What is the rank of [ESP] PRUEBAS DEVCORE?

In the top 54% of all ranked servers, [ESP] PRUEBAS DEVCORE is #11,947 on player hours over the last seven days.

What is the population on [ESP] PRUEBAS DEVCORE?

On [ESP] PRUEBAS DEVCORE, 0 players are in now, out of 50 slots. The mean over the last seven days is 0 players, reaching 1 at its highest.

Wipe Cycle

What happens on wipe day at [ESP] PRUEBAS DEVCORE?

An average of 1 players marked the busiest point of its recent wipes. On the latest wipe, 3 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. If it did not hold, by day 1 the crowd dropped below half.

When does [ESP] PRUEBAS DEVCORE schedule its wipes?

There is no next wipe to predict for [ESP] PRUEBAS DEVCORE, which wipes at irregular times. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 10 hours.

Server Info

What is the server location for [ESP] PRUEBAS DEVCORE?

There is no region published for [ESP] PRUEBAS DEVCORE. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 51.210.222.116:28015 is its address.

What is the performance like on [ESP] PRUEBAS DEVCORE?

Average server fps for the last 48 hours is 30; the floor was 30. The entity count reached 133,590, covering buildings, deployables and all else in the world. Memory use peaked at 4,515 MB. Low fps and growing entities are the source of felt lag.

[ESP] PRUEBAS DEVCORE runs which version of Rust?

Rust network protocol 2634 and build 167781 on Linux is what [ESP] PRUEBAS DEVCORE runs. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of [ESP] PRUEBAS DEVCORE?

[ESP] PRUEBAS DEVCORE is up. It is taking players now. Its own uptime figure dates the last restart to roughly 9 hours ago. The last 7 full days give 35% uptime, 58 hours on out of 168. 28 September 2026 is when Rust Analytics first saw it.

Server Tags

What is the meaning of the tags on [ESP] PRUEBAS DEVCORE?

These tags are published by [ESP] PRUEBAS DEVCORE and read by the game's server browser: gmvanilla (Game mode): The vanilla survival ruleset; mp50 (Max players): Capacity: 50 slots; ts20 (Group limit): Team size caps at 20; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework here is Carbon. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature [ESP] PRUEBAS DEVCORE?

The following Rust Analytics lists feature [ESP] PRUEBAS DEVCORE: Modded Rust servers. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Connection

How can I connect to [ESP] PRUEBAS DEVCORE?

The console route: start Rust, press F1, enter client.connect 51.210.222.116:28015. The page's Launch Rust button opens Rust through Steam and connects you instead. You can visit its website at https://discord.com/invite/G77FHayXCR.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^v,gmvanilla,cs167781,ts20

Game

gmvanilla
Game mode The vanilla survival ruleset.
mp50
Max players Capacity: 50 slots.
ts20
Group limit Team size caps at 20.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Difficulty

^v
Vanilla Rust as Facepunch ships it: rates, kits and rules unchanged.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.