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RUST ANALYTICS
LIVE35,623PLY11,455SRV
QUOTE 51.254.174.133:21565 Offline checked 8d ago

PimpMyRust QA — native audit

moddedoxide
Players · last
0/ ?
n/a24h
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ ?
slots not published
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,990
top 71%
Rank · 7d ago
#16,839
849 places up
Last wipe
8d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
1000
Procedural Map · seed 1
First seen
6 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct7 Oct9 Oct10 Oct12 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 129 on average26/300+1+3.3%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 109 on average21/225−3−13.1%
3МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average89/100−1−1.3%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average4/1000−3−40.0%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 75 on average1/1000+0
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average9/700−2−19.4%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on PimpMyRust QA — native audit?

The name of PimpMyRust QA — native audit carries no gather rate. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.

Which map is played on PimpMyRust QA — native audit?

A procedural map of size 1,000 with seed 1 runs on PimpMyRust QA — native audit, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Activity

What is the rank of PimpMyRust QA — native audit?

In the top 71% of all ranked servers, PimpMyRust QA — native audit is #15,990 on player hours over the last seven days.

How many players does PimpMyRust QA — native audit have?

Right now, PimpMyRust QA — native audit is offline; the last sighting was 8 days 10 hours ago.

Wipe Cycle

How often does PimpMyRust QA — native audit wipe?

There are too few wipes on record for PimpMyRust QA — native audit to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 8 days 11 hours ago the current world was created.

Server Info

What is the server location for PimpMyRust QA — native audit?

There is no region published for PimpMyRust QA — native audit. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 51.254.174.133:21565.

PimpMyRust QA — native audit is on which Rust version?

The build is Rust network protocol 2634 and build 166652 on Linux, running on PimpMyRust QA — native audit. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of PimpMyRust QA — native audit?

No response from PimpMyRust QA — native audit. It was last seen 8 days 10 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 6 October 2026.

Tags and Rankings

What is the meaning of the tags on PimpMyRust QA — native audit?

These tags are published by PimpMyRust QA — native audit and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp0 (Max players): It holds 0 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166652 (Build): Game build: 166652; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded listing applies: plugins or settings change play. Also in the tags and at the top of this page: current players, queue and world creation time.

PimpMyRust QA — native audit appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, PimpMyRust QA — native audit matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

How can I connect to PimpMyRust QA — native audit?

The console route: start Rust, press F1, enter client.connect 51.254.174.133:21565. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp0
Max players It holds 0 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs166652
Build Game build: 166652.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.