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RUST ANALYTICS
LIVE31,248PLY11,455SRV
QUOTE 51.38.155.197:27890 Online checked 11m ago

A Shockbyte x Discord Production Rust Server

moddedoxide
Players · last
0/ 125
+024h
0% full
Day range 0 2
7-day avg 0 peak 3
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 125
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 3
Rank
#7,485
top 34%
Rank · 7d ago
#15,970
8485 places up
Last wipe
1d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
14
player hours, last seven days
Map
4500
Custom Map · seed 50000
First seen
17 Sep 2026
no hostname published

Players

AveragePeakWipe
0123406:0015:0000:0009:0018:0003:00Wiped Tue 13 Oct, 20:26 UTCWIPE

Hourly average and peak, UTC. Busiest hour of the two days: 3 players.

Server performance

Server fpsWipe
05010015020006:0015:0000:0009:0018:0003:00Wiped Tue 13 Oct, 20:26 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.7 days
between real wipes
on rhythm
50%
of its recent wipes
wipe-day peak
3
players, last three wipes
crowd held
0%
else halves by day 1

The first 48 hours of its last wipes

Sun 11 OctThu 8 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 20:26 UTC1d ago – – running 0
Sun 11 Oct, 19:15 UTC3d ago 2 halved by day 1 2 days 0
Thu 8 Oct, 22:49 UTC6d ago 3 halved by day 1 2.9 days 0
Thu 1 Oct, 15:33 UTC13d ago 5 halved by day 1 7.3 days 0
Wed 30 Sep, 15:14 UTC14d ago 5 – 1 days 0
Sun 27 Sep, 18:53 UTC17d ago 3 halved by day 1 2.8 days 0
Thu 24 Sep, 20:00 UTC20d ago 4 halved by day 1 3 days 0
Wed 23 Sep, 04:52 UTC22d ago 2 – 1.6 days 0
Sun 20 Sep, 16:38 UTC24d ago 1 halved by day 1 2.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 129 on average25/300−28−53.1%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average26/225−17−39.5%
3МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average93/100+2+2.7%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average2/1000−13−86.4%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 74 on average0/1000−6−100.0%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 71 on average7/700−7−50.6%

Quick answers

from the figures on this page

Map and Rules

How is A Shockbyte x Discord Production Rust Server configured in terms of rules and settings?

No gather rate is given in the name of A Shockbyte x Discord Production Rust Server. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.

What is the current map on A Shockbyte x Discord Production Rust Server?

The map on A Shockbyte x Discord Production Rust Server is procedural, size 4,500, with seed 50000, and generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map. The map in use is Custom Map.

Activity

Where does A Shockbyte x Discord Production Rust Server sit in the rankings?

In the top 34% of all ranked servers, A Shockbyte x Discord Production Rust Server is #7,485 on player hours over the last seven days.

What is the population on A Shockbyte x Discord Production Rust Server?

0 of 125 slots on A Shockbyte x Discord Production Rust Server are filled at the moment. The mean over the last seven days is 0 players, reaching 3 at its highest. The busiest hour in the last 48 hours was 08:00 UTC, with an average of 2 players.

Wipe Schedule

What happens on wipe day at A Shockbyte x Discord Production Rust Server?

An average of 3 players marked the busiest point of its recent wipes. On the latest wipe, 1 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. If it did not hold, by day 1 the crowd dropped below half.

How often does A Shockbyte x Discord Production Rust Server wipe?

No next wipe can be predicted for A Shockbyte x Discord Production Rust Server: it wipes at irregular times. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 32 hours old.

Server Info

What is the server location for A Shockbyte x Discord Production Rust Server?

No region is published by A Shockbyte x Discord Production Rust Server. Rust Analytics reports the location a server claims, not the machine's actual location. 51.38.155.197:27890 is its address.

What is the performance like on A Shockbyte x Discord Production Rust Server?

Server fps over the last 48 hours: 137 on average, 114 at the lowest. 126,876 entities is the maximum carried: buildings, deployables and everything else. Up to 5,429 MB of memory was used. What players feel as lag is low fps together with a rising entity count.

A Shockbyte x Discord Production Rust Server runs which version of Rust?

The version in use at A Shockbyte x Discord Production Rust Server: Rust network protocol 2634 and build 167781, on Linux. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of A Shockbyte x Discord Production Rust Server?

A Shockbyte x Discord Production Rust Server is up. It is taking players now. 29 hours ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 99% uptime, 167 of 168 hours. 17 September 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on A Shockbyte x Discord Production Rust Server?

These tags are published by A Shockbyte x Discord Production Rust Server and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp125 (Max players): Slot count: 125; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): The Modded listing applies: plugins or settings change play. The tags also carry its current players, queue and world creation time; this page shows them at the top.

A Shockbyte x Discord Production Rust Server appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include A Shockbyte x Discord Production Rust Server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Connection

What steps do I take to join A Shockbyte x Discord Production Rust Server?

The console route: start Rust, press F1, enter client.connect 51.38.155.197:27890. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp125,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp125
Max players Slot count: 125.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.