A Shockbyte x Discord Production Rust Server
Key statistics
the figures behind the quote- Players now
- 0/ 125 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 3
- Rank
- #7,485 top 34%
- Rank · 7d ago
- #15,970 ▲8485 places up
- Last wipe
- 1d ago no schedule published
- Next wipe
- – no rhythm it keeps
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 14 player hours, last seven days
- Map
- 4500 Custom Map · seed 50000
- First seen
- 17 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 3 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 34% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keeps- usual gap
- 2.7 days between real wipes
- on rhythm
- 50% of its recent wipes
- wipe-day peak
- 3 players, last three wipes
- crowd held
- 0% else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 20:26 UTC1d ago | – | – | running | 0 |
| Sun 11 Oct, 19:15 UTC3d ago | 2 | halved by day 1 | 2 days | 0 |
| Thu 8 Oct, 22:49 UTC6d ago | 3 | halved by day 1 | 2.9 days | 0 |
| Thu 1 Oct, 15:33 UTC13d ago | 5 | halved by day 1 | 7.3 days | 0 |
| Wed 30 Sep, 15:14 UTC14d ago | 5 | – | 1 days | 0 |
| Sun 27 Sep, 18:53 UTC17d ago | 3 | halved by day 1 | 2.8 days | 0 |
| Thu 24 Sep, 20:00 UTC20d ago | 4 | halved by day 1 | 3 days | 0 |
| Wed 23 Sep, 04:52 UTC22d ago | 2 | – | 1.6 days | 0 |
| Sun 20 Sep, 16:38 UTC24d ago | 1 | halved by day 1 | 2.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 129 on average | 25/300 | ▼−28−53.1% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average | 26/225 | ▼−17−39.5% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average | 93/100 | ▲+2+2.7% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average | 2/1000 | ▼−13−86.4% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 74 on average | 0/1000 | ▼−6−100.0% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 71 on average | 7/700 | ▼−7−50.6% |
Quick answers
from the figures on this pageMap and Rules
How is A Shockbyte x Discord Production Rust Server configured in terms of rules and settings?
No gather rate is given in the name of A Shockbyte x Discord Production Rust Server. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.
What is the current map on A Shockbyte x Discord Production Rust Server?
The map on A Shockbyte x Discord Production Rust Server is procedural, size 4,500, with seed 50000, and generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map. The map in use is Custom Map.
Activity
Where does A Shockbyte x Discord Production Rust Server sit in the rankings?
In the top 34% of all ranked servers, A Shockbyte x Discord Production Rust Server is #7,485 on player hours over the last seven days.
What is the population on A Shockbyte x Discord Production Rust Server?
0 of 125 slots on A Shockbyte x Discord Production Rust Server are filled at the moment. The mean over the last seven days is 0 players, reaching 3 at its highest. The busiest hour in the last 48 hours was 08:00 UTC, with an average of 2 players.
Wipe Schedule
What happens on wipe day at A Shockbyte x Discord Production Rust Server?
An average of 3 players marked the busiest point of its recent wipes. On the latest wipe, 1 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. If it did not hold, by day 1 the crowd dropped below half.
How often does A Shockbyte x Discord Production Rust Server wipe?
No next wipe can be predicted for A Shockbyte x Discord Production Rust Server: it wipes at irregular times. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 32 hours old.
Server Info
What is the server location for A Shockbyte x Discord Production Rust Server?
No region is published by A Shockbyte x Discord Production Rust Server. Rust Analytics reports the location a server claims, not the machine's actual location. 51.38.155.197:27890 is its address.
What is the performance like on A Shockbyte x Discord Production Rust Server?
Server fps over the last 48 hours: 137 on average, 114 at the lowest. 126,876 entities is the maximum carried: buildings, deployables and everything else. Up to 5,429 MB of memory was used. What players feel as lag is low fps together with a rising entity count.
A Shockbyte x Discord Production Rust Server runs which version of Rust?
The version in use at A Shockbyte x Discord Production Rust Server: Rust network protocol 2634 and build 167781, on Linux. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of A Shockbyte x Discord Production Rust Server?
A Shockbyte x Discord Production Rust Server is up. It is taking players now. 29 hours ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 99% uptime, 167 of 168 hours. 17 September 2026 is when Rust Analytics first saw it.
Server Tags
How should you interpret the tags on A Shockbyte x Discord Production Rust Server?
These tags are published by A Shockbyte x Discord Production Rust Server and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp125 (Max players): Slot count: 125; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): The Modded listing applies: plugins or settings change play. The tags also carry its current players, queue and world creation time; this page shows them at the top.
A Shockbyte x Discord Production Rust Server appears in which of the lists and filters on Rust Analytics?
These Rust Analytics lists include A Shockbyte x Discord Production Rust Server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Connection
What steps do I take to join A Shockbyte x Discord Production Rust Server?
The console route: start Rust, press F1, enter client.connect 51.38.155.197:27890. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp125,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp125
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.