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RUST ANALYTICS
LIVE33,340PLY11,462SRV
QUOTE 51.81.176.97:25586 Offline checked 9h ago

TheDuckPond

moddedoxide
Players · last
0/ 40
+024h
0% full
Day range 0 2
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 40
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 2
Rank
#4,372
top 20%
Rank · 7d ago
#4,809
437 places up
Last wipe
2d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
77
player hours, last seven days
Map
4250
Procedural Map · seed 142150012
First seen
3 Oct 2026
no hostname published

Players

AveragePeak
00.511.5206:0013:0021:0004:0012:0019:00

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Server performance

05010015020006:0013:0021:0004:0012:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k3 Oct5 Oct7 Oct10 Oct12 Oct14 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.6 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
2
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 11 OctSun 11 OctTue 6 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 23:01 UTC2d ago 2 – running 2
Sun 11 Oct, 00:51 UTC3d ago 2 – 0.9 days 1
Tue 6 Oct, 04:06 UTC8d ago 2 held half 4.9 days 0
Sat 3 Oct, 22:44 UTC10d ago 2 held half 2.2 days 1
Sat 3 Oct, 01:40 UTC11d ago 3 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average28/300−26−47.7%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average27/225−16−37.1%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average88/100−3−3.6%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average8/1000−8−48.4%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average1/1000−6−86.0%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average15/700−29−66.2%

Quick answers

from the figures on this page

Server Rules

How is TheDuckPond configured in terms of rules and settings?

No gather rate appears in the name of TheDuckPond. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Oxide. VAC is active.

What is the current map on TheDuckPond?

The map on TheDuckPond is procedural, size 4,250, with seed 142150012, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Activity

What is the rank of TheDuckPond?

In the top 20% of all ranked servers, TheDuckPond is #4,372 on player hours over the last seven days.

How many players does TheDuckPond have?

Right now, TheDuckPond is offline; the last sighting was 9 hours ago. The seven-day average is 0 players, with a peak of 2. At 01:00 UTC in the last 48 hours, it averaged 2 players, the busiest hour.

Wipe Schedule

What happens on wipe day at TheDuckPond?

Recent wipes at this server drew an average peak of 2 players. On the latest wipe, 0 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

How often does TheDuckPond wipe?

No next wipe can be predicted for TheDuckPond: it wipes at irregular times. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 2 days 6 hours ago the current world was created.

Server Overview

Where can TheDuckPond be found?

There is no region published for TheDuckPond. Rust Analytics reports the location a server claims, not the machine's actual location. 51.81.176.97:25586 is its address.

Is TheDuckPond performing well?

The last 48 hours average 116 server fps, the low being 28. The entity count reached 159,444, covering buildings, deployables and all else in the world. The memory ceiling reached 5,370 MB. What players feel as lag is low fps together with a rising entity count.

TheDuckPond runs which version of Rust?

The build is Rust network protocol 2634 and build 167584 on Linux, running on TheDuckPond. Joining requires the same protocol on your game, which Steam updates.

Is TheDuckPond up, and how consistent is its uptime?

TheDuckPond is down. The last time we saw it was 9 hours ago. Its own uptime figure dates the last restart to roughly 13 hours ago. 97% is its uptime for the last 7 full days, 163 of 168 hours. 3 October 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on TheDuckPond?

These tags are published by TheDuckPond and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp40 (Max players): It holds 40 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167584 (Build): It runs build 167584; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded listing applies: plugins or settings change play. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature TheDuckPond?

These Rust Analytics lists include TheDuckPond: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Connection

What is the process to join TheDuckPond?

Type client.connect 51.81.176.97:25586 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp40
Max players It holds 40 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167584
Build It runs build 167584.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.