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RUST ANALYTICS
LIVE44,708PLY11,551SRV
QUOTE 57.130.78.114:30552 Offline checked 13d ago

GHC-Test Rust

Players · last
0/ 24
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 24
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,736
top 70%
Rank · 7d ago
#15,586
1150 places down
Last wipe
13d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3000
Procedural Map · seed 777001
First seen
30 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep1 Oct3 Oct4 Oct6 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average161/225−11−6.5%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 359 on average118/200+16+15.9%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 341 on average417/425+20+5.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average142/200+51+56.8%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average26/250+0+0.6%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average120/175+33+38.1%

Quick answers

from the figures on this page

Map and Rules

How is GHC-Test Rust configured in terms of rules and settings?

No gather rate is given in the name of GHC-Test Rust. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. VAC is active.

Which map is played on GHC-Test Rust?

GHC-Test Rust uses a procedural map of size 3,000 with seed 777001, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Activity

Where does GHC-Test Rust sit in the rankings?

In the top 70% of all ranked servers, GHC-Test Rust is #16,736 on player hours over the last seven days.

How many players does GHC-Test Rust have?

Right now, GHC-Test Rust is offline; the last sighting was 13 days 6 hours ago.

Wipe Cycle

On what cycle does GHC-Test Rust wipe?

No rhythm can be told for GHC-Test Rust yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 13 days 7 hours ago the current world was created.

Server Overview

What is the server location for GHC-Test Rust?

There is no region published for GHC-Test Rust. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 57.130.78.114:30552.

GHC-Test Rust is on which Rust version?

Rust network protocol 2633 and build 165217 on Linux is what GHC-Test Rust runs. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of GHC-Test Rust?

GHC-Test Rust is down. The last time we saw it was 13 days 6 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 30 September 2026.

Tags & Filters

How should you interpret the tags on GHC-Test Rust?

These tags are published by GHC-Test Rust and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp24 (Max players): Slot count: 24; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): Game build: 165217; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does GHC-Test Rust show up in Rust Analytics lists and filters?

On Rust Analytics, GHC-Test Rust matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

How can I connect to GHC-Test Rust?

The console route: start Rust, press F1, enter client.connect 57.130.78.114:30552. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp24,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp24
Max players Slot count: 24.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol Your game must run protocol 2633 to connect.
cs165217
Build Game build: 165217.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.