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RUST ANALYTICS
LIVE37,131PLY11,505SRV
QUOTE 58.10.250.84:28015 Offline checked 14d ago

Test Server

Players · last
1/ 10
n/a24h
10% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#14,497
top 61%
Rank · 7d ago
#11,683
2814 places down
Last wipe
14d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
29 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average168/200+14+9.3%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 358 on average85/200−2−2.5%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 339 on average383/425+55+16.7%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 335 on average91/200+8+10.0%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average22/250−8−25.6%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average93/125+13+16.5%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Test Server?

No gather rate appears in the name of Test Server. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC is active.

Which map is played on Test Server?

The game generates the procedural map on Test Server.

Activity

What is the rank of Test Server?

In the top 61% of all ranked servers, Test Server is #14,497 on player hours over the last seven days.

How full is Test Server?

At present, Test Server is offline; the last sighting was 14 days 10 hours ago.

Wipe Schedule

How often does Test Server wipe?

There are too few wipes on record for Test Server to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 14 days 10 hours old.

Server Details

What is the location of Test Server?

No region is published by Test Server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 58.10.250.84:28015 is its address.

Test Server is on which Rust version?

The build is Rust network protocol 2633 and build 165217 on Windows, running on Test Server. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of Test Server?

Offline at this moment: Test Server. Last seen 14 days 10 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 29 September 2026.

Tags and Rankings

How should you interpret the tags on Test Server?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): Game build: 165217; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set, which Test Server publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature Test Server?

On Rust Analytics, Test Server matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

How can I connect to Test Server?

Type client.connect 58.10.250.84:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol Your game must run protocol 2633 to connect.
cs165217
Build Game build: 165217.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.