地图生成
Key statistics
the figures behind the quote- Players now
- 1/ 200 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #13,828 top 60% · #473 in EA
- Rank · 7d ago
- #9,368 ▼4460 places down
- Last wipe
- 12d ago weekly schedule
- Next wipe
- 1d 21h Thu 15 Oct, 19:51 UTC
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- 1000 Procedural Map · seed 1000
- First seen
- 1 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers, top 87% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | 『芬达』100000倍/10.13/枪战/蓝图全解/萌新/建造EA · groups of 20+ · weekly · 30 on average | 29/100 | ▼−1−2.5% | |
| 2 | 【蛋壳】10倍|10.9档|爆枪|礼包|新手推荐EA · groups of 8+ · weekly · 26 on average | 30/200 | ▲+14+81.8% | |
| 3 | 〈红牛〉 五倍6人服/10.8号18:00新开 |新手入门|爆EA · groups of 30+ · weekly · 4 on average | 1/200 | ▼−1−37.5% | |
| 4 | [Uz/Ru/Kz] #1 UzRust - ModdedEA · groups of 8+ · weekly · 1 on average | 0/100 | ▪+0 | |
| 5 | 【独来独往】10.13新档|3倍|独狼Solo|秒造|拾取EA · groups of 8+ · weekly · 1 on average | 0/200 | ▪+0 | |
| 6 | Rustoria.co - SEA MainEA · groups of 16+ · weekly · 145 on average | 29/200 | ▼−8−22.1% |
Quick answers
from the figures on this pageServer Rules
How is 地图生成 configured in terms of rules and settings?
No gather rate appears in the name of 地图生成. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are running. VAC is active.
Which map is played on 地图生成?
地图生成 uses a procedural map of size 1,000 with seed 1000, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.
Population
What is the rank of 地图生成?
In the top 60% of all ranked servers, 地图生成 is #13,828 on player hours over the last seven days and #473 in Asia.
What is the population on 地图生成?
Right now, 地图生成 is offline; the last sighting was 11 days 18 hours ago.
Wipe Frequency
How often does 地图生成 wipe?
From weekly: 7 days after its last wipe, the next wipe at 地图生成 is estimated. The date of its next wipe is Thursday 15 October at 19:51 UTC. This world has been running for 12 days 2 hours. The tags give a weekly wipe.
Server Info
What is the server location for 地图生成?
With the EA tag, 地图生成 lists itself in Asia. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 60.4.9.103:27015.
地图生成 is on which Rust version?
The version in use at 地图生成: Rust network protocol 2634 and build 166494, on Windows. The protocol has to match for you to join, and Steam applies that update.
How reliable is 地图生成 and is it currently online?
地图生成 is down. The last time we saw it was 11 days 18 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 1 October 2026.
Tags and Rankings
How should you interpret the tags on 地图生成?
These tags are published by 地图生成 and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp200 (Max players): Slot count: 200; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166494 (Build): Build 166494; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^w (Weekly): Wipes land every week; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded listing applies: plugins or settings change play; EA (East Asia): East Asia is its browser listing. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does 地图生成 show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature 地图生成: Modded Rust servers. It appears under these filters on the server list: Region: Asia; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
Joining the Server
How can I connect to 地图生成?
Type client.connect 60.4.9.103:27015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp200,ptrak,$r?,v2634,^w,EA,gmrust,cs166494,ts8,^o^z
Game
gmrust
mp200
ts8
v2634
cs166494
ptrak
$r?
Wipe schedule
^w
Mods and access
^o
^z
Region
EA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.