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RUST ANALYTICS
LIVE38,441PLY11,535SRV
QUOTE 61.239.238.181:28015 Offline checked 29d ago

Local_Offline_Server

Players · last
1/ 1
n/a24h
100% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 1
100% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#12,900
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
29d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
14 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average164/200+10+6.7%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 358 on average91/200+4+4.4%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 339 on average395/450+67+20.4%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 335 on average91/200+8+10.0%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average23/250−7−22.3%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average96/150+16+20.3%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on Local_Offline_Server?

The name of Local_Offline_Server carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. The server has VAC, Valve's anti-cheat, switched off.

What is the current map on Local_Offline_Server?

The game generates the procedural map on Local_Offline_Server.

Population

What is the rank of Local_Offline_Server?

For the last seven days, Local_Offline_Server holds rank #12,900 on player hours, in the top – of all ranked servers.

What is the population on Local_Offline_Server?

Right now, Local_Offline_Server is offline; the last sighting was 29 days 14 hours ago.

Wipe Schedule

When does Local_Offline_Server schedule its wipes?

There are too few wipes on record for Local_Offline_Server to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 29 days 19 hours old.

Server Overview

What is the location of Local_Offline_Server?

There is no region published for Local_Offline_Server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 61.239.238.181:28015.

What Rust version is Local_Offline_Server running?

The build is Rust network protocol 2633 and build 163794 on Windows, running on Local_Offline_Server. Your game needs the same protocol to get in; Steam takes care of the update.

Is Local_Offline_Server up, and how consistent is its uptime?

No response from Local_Offline_Server. It was last seen 29 days 14 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. The earliest Rust Analytics saw it was 14 September 2026.

Tags & Filters

How should you interpret the tags on Local_Offline_Server?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp1 (Max players): It holds 1 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs163794 (Build): It runs build 163794; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent, which Local_Offline_Server publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Local_Offline_Server appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, Local_Offline_Server matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

What steps do I take to join Local_Offline_Server?

Type client.connect 61.239.238.181:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp1
Max players It holds 1 slots.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol Protocol 2633: matching game versions are required to join.
cs163794
Build It runs build 163794.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.