TJA4-TEST
Key statistics
the figures behind the quote- Players now
- 0/ 1000 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,967 top 71%
- Rank · 7d ago
- #16,839 ▲872 places up
- Last wipe
- 43d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 2000 Procedural Map · seed 1337
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 128 on average | 40/300 | ▲+13+50.0% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average | 66/245 | ▲+36+123.1% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average | 91/100 | ▪+0+0.1% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average | 32/1000 | ▼−1−2.0% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 10/1000 | ▼−3−25.5% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average | 43/700 | ▼−42−49.2% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on TJA4-TEST?
No gather rate appears in the name of TJA4-TEST. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on TJA4-TEST?
TJA4-TEST uses a procedural map of size 2,000 with seed 1337, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.
Activity
What position does TJA4-TEST hold in the server rankings?
In the top 71% of all ranked servers, TJA4-TEST is #15,967 on player hours over the last seven days.
What is the population on TJA4-TEST?
0 of 1,000 slots on TJA4-TEST are filled at the moment. Average players over the last seven days: 0.
Wipe Cycle
On what cycle does TJA4-TEST wipe?
The record holds too few of TJA4-TEST's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 43 days 8 hours ago the current world was created.
Server Overview
Where can TJA4-TEST be found?
There is no region published for TJA4-TEST. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 64.31.32.5:28015.
What is the performance like on TJA4-TEST?
Server fps over the last 48 hours: 218 on average, 178 at the lowest. The entity count reached 15,221, covering buildings, deployables and all else in the world. Memory use peaked at 6,245 MB. What players feel as lag is low fps together with a rising entity count.
What Rust version is TJA4-TEST running?
The build is Rust network protocol 2632 and build 161125 on Linux, running on TJA4-TEST. Your game needs the same protocol to get in; Steam takes care of the update.
How reliable is TJA4-TEST and is it currently online?
The server is live: TJA4-TEST is online. 10 days 5 hours ago is when it last restarted, judging by the uptime it reports. 100% is its uptime for the last 7 full days, 168 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.
Tags and Rankings
What is the meaning of the tags on TJA4-TEST?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp1000 (Max players): It holds 1,000 slots; ts8 (Group limit): Team size stays at the game default of 8; v2632 (Protocol): Protocol 2632: matching game versions are required to join; cs161125 (Build): It runs build 161125; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Categorised as Modded: plugins or settings alter gameplay, which TJA4-TEST publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Where does TJA4-TEST show up in Rust Analytics lists and filters?
On Rust Analytics, TJA4-TEST matches these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connection
What steps do I take to join TJA4-TEST?
The console route: start Rust, press F1, enter client.connect 64.31.32.5:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp1000,ptrak,$r?,v2632,gmrust,cs161125,ts8,^o^z
Game
gmrust
mp1000
ts8
v2632
cs161125
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.