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RUST ANALYTICS
LIVE66,360PLY11,608SRV
QUOTE 64.40.8.156:24014 Online checked 6m ago

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1

2x weekly wipes moddedoxide
Players · last
8/ 200
+1+14.3%24h
4% full
Day range 4 15
7-day avg 14 peak 36
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
8/ 200
4% full
Change · 24h
+1
+14.3% from 7
7-day average
14
peak 36
Rank
#893
top 4%
Rank · 7d ago
#1,021
128 places up
Last wipe
5d ago
weekly schedule
Next wipe
1d 6h
Thu 15 Oct, 19:11 UTC
Group limit
100 max
players per team
Gather rate
2x
read from the name
Score
2,400
player hours, last seven days
Map
3250
Custom Mods / FPS+ / 4 Max · seed 1
First seen
13 Sep 2026
eu.theprojectlazarus.com

Players

AveragePeak
01020304014:0023:0008:0017:0002:0011:00

Hourly average and peak, UTC. Busiest hour of the two days: 23 players.

Server performance

01020304014:0023:0008:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays
Next wipeThursday 15 October, 19:11 UTCin 1d 6h

Every Thursday at 19:11 UTC · medium confidence

usual gap
7 days
between real wipes
on rhythm
100%
of its recent wipes
wipe-day peak
34
players, last three wipes
crowd held
33%
else halves by day 5.5

Coming wipes

  1. 1d 6hThu 15 Oct, 19:11 UTC
  2. 8d 6hThu 22 Oct, 19:11 UTC
  3. 15d 6hThu 29 Oct, 19:11 UTC
  4. 22d 5hThu 5 Nov, 19:00 UTCFW
  5. 29d 6hThu 12 Nov, 19:11 UTC
  6. 36d 6hThu 19 Nov, 19:11 UTC
  7. 43d 6hThu 26 Nov, 19:11 UTC

The first 48 hours of its last wipes

Thu 8 OctThu 1 OctThu 24 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 36, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 19:11 UTC5d ago 36 – running 10
Thu 1 Oct, 18:03 UTC FW12d ago 30 halved by day 6 7 days 6
Thu 24 Sep, 19:10 UTC19d ago 35 halved by day 5 7 days 18
Thu 17 Sep, 19:11 UTC26d ago 49 held half 7 days 5

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1MIRAGE RUST | MAIN 2x | VANILLA+ | Wipe 09.10EU · groups of 300+ · 2x · weekly · 294 on average33/1000−53−61.5%
2Magic Rust #18 — Vanilla 2x | Baйп 14.10EU · groups of 150+ · 2x · weekly · 246 on average1542/1600+1503+3896.5%
3Magic Rust #14 — Modded 2x (No limit) | PyccкийEU · groups of 300+ · 2x · weekly · 229 on average153/200−152−49.8%
4MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 11.10EU · groups of 300+ · 2x · weekly · 206 on average112/1750−247−68.8%
5РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST!EU · groups of 12+ · 2x · weekly · 201 on average77/100−76−49.6%
6VANILLA x2 | GGRust #4 | Для нoвичкoв 2xEU · groups of 500+ · 2x · weekly · 112 on average35/100−3−8.7%

Quick answers

from the figures on this page

Server Rules

How is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 configured in terms of rules and settings?

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 carries its gather rate in its name: 2x. 100 players is the upper limit for a group. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.

Which map is played on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?

A procedural map of size 3,250 with seed 1 runs on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1, created by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map. Its current map goes by Custom Mods / FPS+ / 4 Max.

Population

What position does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 hold in the server rankings?

For the last seven days, PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 holds rank #893 on player hours, in the top 4% of all ranked servers.

How many players does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 have?

On PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1, 8 players are in now, out of 200 slots. The mean over the last seven days is 14 players, reaching 36 at its highest. The busiest hour in the last 48 hours was 20:00 UTC, with an average of 21 players.

Wipe Cycle

What happens on wipe day at PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?

An average of 34 players marked the busiest point of its recent wipes. 3 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 33% of recent wipes. If it did not hold, by day 5.5 the crowd dropped below half.

On what cycle does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 wipe?

Wipes at PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 follow the rhythm every Thursday at 19:11 UTC. The date of its next wipe is Thursday 15 October at 19:11 UTC. Its world now is 5 days 17 hours old. The tags give a weekly wipe.

Server Overview

What is the location of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?

No region from PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1, and its region code is us1. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 64.40.8.156:24014.

Is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 performing well?

The last 48 hours average 40 server fps, the low being 36. 82,530 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 5,475 MB. A climbing entity count plus low fps is the lag players report.

What Rust version is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 running?

The version in use at PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1: Rust network protocol 2634 and build 167781, on Linux. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?

The server is live: PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 is online. 11 hours ago is when it last restarted, judging by the uptime it reports. 100% is its uptime for the last 7 full days, 168 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Tags and Rankings

How should you interpret the tags on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?

The game's server browser reads gmvanilla (Game mode): Survival in its vanilla form; mp200 (Max players): It holds 200 slots; ts100 (Group limit): Team size caps at 100; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet, the network layer the game ships with; $rus1 (Region code): Region code us1; ^w (Weekly): The wipe cycle runs weekly; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Categorised as Modded: plugins or settings alter gameplay, which PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Who manages PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?

2 other servers we track publish a theprojectlazarus.com hostname, as does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1, so one operator most likely runs them all.

Where does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1: 2x Rust servers and Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x; Average players: 10+ on average.

How to Join

What is the process to join PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?

The console route: start Rust, press F1, enter client.connect 64.40.8.156:24014. The page's Launch Rust button opens Rust through Steam and connects you instead. You can reach its website at https://theprojectlazarus.com/.

Server tags

what each one means

Published as mp200,ptrak,$rus1,v2634,^w,gmvanilla,cs167781,ts100,^o^z

Game

gmvanilla
Game mode Survival in its vanilla form.
mp200
Max players It holds 200 slots.
ts100
Group limit Team size caps at 100.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$rus1
Region code Region code us1.

Wipe schedule

^w
Weekly The wipe cycle runs weekly.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.