PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1
Key statistics
the figures behind the quote- Players now
- 8/ 200 4% full
- Change · 24h
- ▲+1 +14.3% from 7
- 7-day average
- 14 peak 36
- Rank
- #893 top 4%
- Rank · 7d ago
- #1,021 ▲128 places up
- Last wipe
- 5d ago weekly schedule
- Next wipe
- 1d 6h Thu 15 Oct, 19:11 UTC
- Group limit
- 100 max players per team
- Gather rate
- 2x read from the name
- Score
- 2,400 player hours, last seven days
- Map
- 3250 Custom Mods / FPS+ / 4 Max · seed 1
- First seen
- 13 Sep 2026 eu.theprojectlazarus.com
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 23 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdays- usual gap
- 7 days between real wipes
- on rhythm
- 100% of its recent wipes
- wipe-day peak
- 34 players, last three wipes
- crowd held
- 33% else halves by day 5.5
Coming wipes
- 1d 6hThu 15 Oct, 19:11 UTC
- 8d 6hThu 22 Oct, 19:11 UTC
- 15d 6hThu 29 Oct, 19:11 UTC
- 22d 5hThu 5 Nov, 19:00 UTCFW
- 29d 6hThu 12 Nov, 19:11 UTC
- 36d 6hThu 19 Nov, 19:11 UTC
- 43d 6hThu 26 Nov, 19:11 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 36, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 19:11 UTC5d ago | 36 | – | running | 10 |
| Thu 1 Oct, 18:03 UTC FW12d ago | 30 | halved by day 6 | 7 days | 6 |
| Thu 24 Sep, 19:10 UTC19d ago | 35 | halved by day 5 | 7 days | 18 |
| Thu 17 Sep, 19:11 UTC26d ago | 49 | held half | 7 days | 5 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | MIRAGE RUST | MAIN 2x | VANILLA+ | Wipe 09.10EU · groups of 300+ · 2x · weekly · 294 on average | 33/1000 | ▼−53−61.5% | |
| 2 | Magic Rust #18 — Vanilla 2x | Baйп 14.10EU · groups of 150+ · 2x · weekly · 246 on average | 1542/1600 | ▲+1503+3896.5% | |
| 3 | Magic Rust #14 — Modded 2x (No limit) | PyccкийEU · groups of 300+ · 2x · weekly · 229 on average | 153/200 | ▼−152−49.8% | |
| 4 | MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 11.10EU · groups of 300+ · 2x · weekly · 206 on average | 112/1750 | ▼−247−68.8% | |
| 5 | РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST!EU · groups of 12+ · 2x · weekly · 201 on average | 77/100 | ▼−76−49.6% | |
| 6 | VANILLA x2 | GGRust #4 | Для нoвичкoв 2xEU · groups of 500+ · 2x · weekly · 112 on average | 35/100 | ▼−3−8.7% |
Quick answers
from the figures on this pageServer Rules
How is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 configured in terms of rules and settings?
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 carries its gather rate in its name: 2x. 100 players is the upper limit for a group. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
Which map is played on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?
A procedural map of size 3,250 with seed 1 runs on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1, created by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map. Its current map goes by Custom Mods / FPS+ / 4 Max.
Population
What position does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 hold in the server rankings?
For the last seven days, PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 holds rank #893 on player hours, in the top 4% of all ranked servers.
How many players does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 have?
On PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1, 8 players are in now, out of 200 slots. The mean over the last seven days is 14 players, reaching 36 at its highest. The busiest hour in the last 48 hours was 20:00 UTC, with an average of 21 players.
Wipe Cycle
What happens on wipe day at PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?
An average of 34 players marked the busiest point of its recent wipes. 3 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 33% of recent wipes. If it did not hold, by day 5.5 the crowd dropped below half.
On what cycle does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 wipe?
Wipes at PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 follow the rhythm every Thursday at 19:11 UTC. The date of its next wipe is Thursday 15 October at 19:11 UTC. Its world now is 5 days 17 hours old. The tags give a weekly wipe.
Server Overview
What is the location of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?
No region from PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1, and its region code is us1. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 64.40.8.156:24014.
Is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 performing well?
The last 48 hours average 40 server fps, the low being 36. 82,530 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 5,475 MB. A climbing entity count plus low fps is the lag players report.
What Rust version is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 running?
The version in use at PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1: Rust network protocol 2634 and build 167781, on Linux. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?
The server is live: PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 is online. 11 hours ago is when it last restarted, judging by the uptime it reports. 100% is its uptime for the last 7 full days, 168 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.
Tags and Rankings
How should you interpret the tags on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?
The game's server browser reads gmvanilla (Game mode): Survival in its vanilla form; mp200 (Max players): It holds 200 slots; ts100 (Group limit): Team size caps at 100; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet, the network layer the game ships with; $rus1 (Region code): Region code us1; ^w (Weekly): The wipe cycle runs weekly; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Categorised as Modded: plugins or settings alter gameplay, which PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
Who manages PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?
2 other servers we track publish a theprojectlazarus.com hostname, as does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1, so one operator most likely runs them all.
Where does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1: 2x Rust servers and Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x; Average players: 10+ on average.
How to Join
What is the process to join PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?
The console route: start Rust, press F1, enter client.connect 64.40.8.156:24014. The page's Launch Rust button opens Rust through Steam and connects you instead. You can reach its website at https://theprojectlazarus.com/.
Server tags
what each one meansPublished as mp200,ptrak,$rus1,v2634,^w,gmvanilla,cs167781,ts100,^o^z
Game
gmvanilla
mp200
ts100
v2634
cs167781
ptrak
$rus1
Wipe schedule
^w
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
