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RUST ANALYTICS
LIVE44,746PLY11,562SRV
QUOTE 64.40.8.156:23014 Online checked 10m ago

PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN

weekly wipes moddedoxide
Players · last
0/ 50
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,974
top 71%
Rank · 7d ago
#16,709
735 places up
Last wipe
33d ago
weekly schedule
Next wipe
1d 19h
Thu 15 Oct, 20:32 UTC
Group limit
100 max
players per team
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3500
Custom Mods / FPS+ / 4 Max · seed 1
First seen
13 Sep 2026
rust-original.theprojectlazarus.com

Players

AveragePeak
0123402:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

01020304002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Next wipeThursday 15 October, 20:32 UTCin 1d 19h

Weekly: 7 days after its last wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 109 on average21/245−1−4.9%
2МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average89/100−1−0.8%
3RustSpain.com | EU MainEU · groups of 12+ · weekly · 67 on average2/200−4−63.6%
4『芬达』100000倍/10.14/枪战/蓝图全解/萌新/建造EA · groups of 20+ · weekly · 30 on average36/100+7+23.4%
5【蛋壳】10倍|10.9档|爆枪|礼包|新手推荐EA · groups of 8+ · weekly · 26 on average23/200+2+9.5%
6[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average24/100+2+7.5%

Quick answers

from the figures on this page

Map and Rules

How is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN configured in terms of rules and settings?

The name of PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN carries no gather rate. The maximum group size is 100 players. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC is active.

Which map is played on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?

A procedural map of size 3,500 with seed 1 runs on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. Its current map goes by Custom Mods / FPS+ / 4 Max.

Activity

Where does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN sit in the rankings?

For the last seven days, PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN holds rank #15,974 on player hours, in the top 71% of all ranked servers.

How many players does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN have?

0 of 50 slots on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN are filled at the moment. Average players over the last seven days: 0.

Wipe Frequency

On what cycle does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN wipe?

The estimate for PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN's next wipe comes from weekly: 7 days after its last wipe. The date of its next wipe is Thursday 15 October at 20:32 UTC. Its world now is 33 days 4 hours old. Weekly wipes are what its tags advertise.

Server Info

What is the server location for PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?

No region from PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN, and its region code is us1. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 64.40.8.156:23014.

Is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN performing well?

Server fps over the last 48 hours: 40 on average, 33 at the lowest. The entity count reached 86,204, covering buildings, deployables and all else in the world. Up to 2,835 MB of memory was used. Low fps and growing entities are the source of felt lag.

PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN is on which Rust version?

The build is Rust network protocol 2633 and build 163493 on Linux, running on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?

Online at this moment: PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN. Its own uptime figure dates the last restart to roughly 58 minutes ago. The last 7 full days give 100% uptime, 168 hours on out of 168. 13 September 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?

These tags are published by PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN and read by the game's server browser: gmvanilla (Game mode): The vanilla survival ruleset; mp50 (Max players): It holds 50 slots; ts100 (Group limit): 100 is the maximum team size; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs163493 (Build): Build 163493; ptrak (Networking): Runs on RakNet, Rust's default network layer; $rus1 (Region code): The region code reads us1; ^w (Weekly): One wipe a week; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Modded listing: the game is changed by plugins or settings. Also in the tags and at the top of this page: current players, queue and world creation time.

Who operates PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?

A theprojectlazarus.com hostname is published by PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN and by 2 other servers we track, which indicates one operator.

On Rust Analytics, which lists and filters feature PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?

These Rust Analytics lists include PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

How to Join

How can I connect to PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?

The console route: start Rust, press F1, enter client.connect 64.40.8.156:23014. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp50,ptrak,$rus1,v2633,^w,gmvanilla,cs163493,ts100,^o^z

Game

gmvanilla
Game mode The vanilla survival ruleset.
mp50
Max players It holds 50 slots.
ts100
Group limit 100 is the maximum team size.
v2633
Protocol Protocol 2633: matching game versions are required to join.
cs163493
Build Build 163493.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$rus1
Region code The region code reads us1.

Wipe schedule

^w
Weekly One wipe a week.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.