Test - Mini-Games | Arena | FFA | Training | Maze
Key statistics
the figures behind the quote- Players now
- 0/ ? slots not published
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #15,776 top 71% · #1528 in NA
- Rank · 7d ago
- #10,616 ▼5160 places down
- Last wipe
- 7d ago no schedule published
- Next wipe
- – no rhythm it keeps
- Group limit
- 1000 max players per team
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – ATLAS MINI-GAMES
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keeps- usual gap
- 1.7 days between real wipes
- on rhythm
- 25% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 06:42 UTC7d ago | 0 | – | running | 0 |
| Sun 4 Oct, 17:22 UTC9d ago | 1 | – | 1.6 days | 0 |
| Thu 1 Oct, 17:49 UTC FW12d ago | 1 | halved by day 2 | 3 days | 0 |
| Sat 26 Sep, 01:13 UTC17d ago | 0 | – | 5.7 days | 0 |
| Thu 24 Sep, 18:53 UTC19d ago | 0 | – | 1.3 days | 0 |
| Tue 22 Sep, 05:25 UTC21d ago | 0 | – | 2.6 days | 0 |
| Sun 20 Sep, 11:32 UTC23d ago | 1 | – | 1.7 days | 1 |
| Sat 19 Sep, 19:05 UTC24d ago | 1 | – | 0.7 days | 0 |
| Sat 19 Sep, 09:22 UTC24d ago | 1 | – | 0.4 days | 0 |
| Tue 8 Sep, 23:12 UTC34d ago | – | – | 10.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [NA-1] Hazzy.gg | Raid Simulator | Bed Wars | Aim | Wiped 10/12NA · groups of 100+ · 19 on average | 10/200 | ▪+0−4.8% | |
| 2 | RustGames.gg | Lucky Pillars - US EAST 1NA · groups of 100+ · 13 on average | 6/400 | ▲+5 | |
| 3 | RustReborn.gg US - Bedwars | AimTrain | Creative | Arena | FFANA · no group limit · 12 on average | 11/50 | ▲+2+26.9% | |
| 4 | US FunServer x10000000000|PVP|BATTLEFIELD|SKINS|KITS|TP|MAZE|MINA · groups of 100+ · 1e+10x · weekly · 8 on average | 1/100 | ▼−2−62.5% | |
| 5 | RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFAEU · no group limit · 632 on average | 479/500 | ▲+99+26.1% | |
| 6 | R2 - Aim training / Matchmaking / Facechecks - RU MainEU · groups of 12+ · 181 on average | 59/400 | ▲+19+48.7% |
Quick answers
from the figures on this pageServer Rules
How is Test - Mini-Games | Arena | FFA | Training | Maze configured in terms of rules and settings?
No gather rate appears in the name of Test - Mini-Games | Arena | FFA | Training | Maze. The maximum group size is 1000 players. It runs minigames & battle royale, battle royale, Bedwars, parkour and arenas. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Oxide. VAC, Valve's anti-cheat, is disabled.
Population
What position does Test - Mini-Games | Arena | FFA | Training | Maze hold in the server rankings?
On seven-day player hours, Test - Mini-Games | Arena | FFA | Training | Maze sits at #15,776, in the top 71% across ranked servers and #1,528 in North America.
How full is Test - Mini-Games | Arena | FFA | Training | Maze?
Test - Mini-Games | Arena | FFA | Training | Maze shows 0 players at this moment. The mean over the last seven days is 0 players, reaching 1 at its highest.
Wipe Cycle
What happens on wipe day at Test - Mini-Games | Arena | FFA | Training | Maze?
The average peak across its recent wipes is 1 players. On the latest wipe, 0 hours after the wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. The crowd fell below half by day 2 when it did not hold.
On what cycle does Test - Mini-Games | Arena | FFA | Training | Maze wipe?
Test - Mini-Games | Arena | FFA | Training | Maze wipes at times that do not follow a pattern, so no next wipe can be predicted. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 7 days 16 hours old.
Server Info
What is the server location for Test - Mini-Games | Arena | FFA | Training | Maze?
With the NA tag, Test - Mini-Games | Arena | FFA | Training | Maze lists itself in North America. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 64.40.8.251:28010 is its address.
What Rust version is Test - Mini-Games | Arena | FFA | Training | Maze running?
The build is Rust network protocol 2634 and build 166652 on Linux, running on Test - Mini-Games | Arena | FFA | Training | Maze. The protocol has to match for you to join, and Steam applies that update.
Is Test - Mini-Games | Arena | FFA | Training | Maze up, and how consistent is its uptime?
The server is live: Test - Mini-Games | Arena | FFA | Training | Maze is online. 7 full days have passed with 100% uptime, 168 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.
Server Tags
How should you interpret the tags on Test - Mini-Games | Arena | FFA | Training | Maze?
Published by Test - Mini-Games | Arena | FFA | Training | Maze for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp0 (Max players): Capacity: 0 slots; ts1000 (Group limit): 1000 is the maximum team size; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166652 (Build): It runs build 166652; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^e (Minigames): Minigames run here: arenas, Bedwars, parkour and more; ^d (Combat training): Loot is handed over for aim and PvP practice; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; NA (North America): The server browser files it under North America. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Where does Test - Mini-Games | Arena | FFA | Training | Maze show up in Rust Analytics lists and filters?
These Rust Analytics lists include Test - Mini-Games | Arena | FFA | Training | Maze: Modded Rust servers, Rust aim training servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Joining the Server
How can I connect to Test - Mini-Games | Arena | FFA | Training | Maze?
Type client.connect 64.40.8.251:28010 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp0,ptrak,$r?,v2634,^e,^d,NA,gmrust,cs166652,ts1000,^o^z
Game
gmrust
mp0
ts1000
v2634
cs166652
ptrak
$r?
Gameplay
^e
^d
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.