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RUST ANALYTICS
LIVE55,262PLY11,642SRV
QUOTE 64.40.8.251:28010 Online NA checked 8m ago

Test - Mini-Games | Arena | FFA | Training | Maze

moddedoxide
Players · last
0/ ?
+024h
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ ?
slots not published
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#15,776
top 71% · #1528 in NA
Rank · 7d ago
#10,616
5160 places down
Last wipe
7d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
1000 max
players per team
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
ATLAS MINI-GAMES
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 71% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.7 days
between real wipes
on rhythm
25%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 2

The first 48 hours of its last wipes

Tue 6 OctSun 4 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 06:42 UTC7d ago 0 – running 0
Sun 4 Oct, 17:22 UTC9d ago 1 – 1.6 days 0
Thu 1 Oct, 17:49 UTC FW12d ago 1 halved by day 2 3 days 0
Sat 26 Sep, 01:13 UTC17d ago 0 – 5.7 days 0
Thu 24 Sep, 18:53 UTC19d ago 0 – 1.3 days 0
Tue 22 Sep, 05:25 UTC21d ago 0 – 2.6 days 0
Sun 20 Sep, 11:32 UTC23d ago 1 – 1.7 days 1
Sat 19 Sep, 19:05 UTC24d ago 1 – 0.7 days 0
Sat 19 Sep, 09:22 UTC24d ago 1 – 0.4 days 0
Tue 8 Sep, 23:12 UTC34d ago – – 10.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[NA-1] Hazzy.gg | Raid Simulator | Bed Wars | Aim | Wiped 10/12NA · groups of 100+ · 19 on average10/200+0−4.8%
2RustGames.gg | Lucky Pillars - US EAST 1NA · groups of 100+ · 13 on average6/400+5
3RustReborn.gg US - Bedwars | AimTrain | Creative | Arena | FFANA · no group limit · 12 on average11/50+2+26.9%
4US FunServer x10000000000|PVP|BATTLEFIELD|SKINS|KITS|TP|MAZE|MINA · groups of 100+ · 1e+10x · weekly · 8 on average1/100−2−62.5%
5RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFAEU · no group limit · 632 on average479/500+99+26.1%
6R2 - Aim training / Matchmaking / Facechecks - RU MainEU · groups of 12+ · 181 on average59/400+19+48.7%

Quick answers

from the figures on this page

Server Rules

How is Test - Mini-Games | Arena | FFA | Training | Maze configured in terms of rules and settings?

No gather rate appears in the name of Test - Mini-Games | Arena | FFA | Training | Maze. The maximum group size is 1000 players. It runs minigames & battle royale, battle royale, Bedwars, parkour and arenas. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Oxide. VAC, Valve's anti-cheat, is disabled.

Population

What position does Test - Mini-Games | Arena | FFA | Training | Maze hold in the server rankings?

On seven-day player hours, Test - Mini-Games | Arena | FFA | Training | Maze sits at #15,776, in the top 71% across ranked servers and #1,528 in North America.

How full is Test - Mini-Games | Arena | FFA | Training | Maze?

Test - Mini-Games | Arena | FFA | Training | Maze shows 0 players at this moment. The mean over the last seven days is 0 players, reaching 1 at its highest.

Wipe Cycle

What happens on wipe day at Test - Mini-Games | Arena | FFA | Training | Maze?

The average peak across its recent wipes is 1 players. On the latest wipe, 0 hours after the wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. The crowd fell below half by day 2 when it did not hold.

On what cycle does Test - Mini-Games | Arena | FFA | Training | Maze wipe?

Test - Mini-Games | Arena | FFA | Training | Maze wipes at times that do not follow a pattern, so no next wipe can be predicted. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 7 days 16 hours old.

Server Info

What is the server location for Test - Mini-Games | Arena | FFA | Training | Maze?

With the NA tag, Test - Mini-Games | Arena | FFA | Training | Maze lists itself in North America. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 64.40.8.251:28010 is its address.

What Rust version is Test - Mini-Games | Arena | FFA | Training | Maze running?

The build is Rust network protocol 2634 and build 166652 on Linux, running on Test - Mini-Games | Arena | FFA | Training | Maze. The protocol has to match for you to join, and Steam applies that update.

Is Test - Mini-Games | Arena | FFA | Training | Maze up, and how consistent is its uptime?

The server is live: Test - Mini-Games | Arena | FFA | Training | Maze is online. 7 full days have passed with 100% uptime, 168 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on Test - Mini-Games | Arena | FFA | Training | Maze?

Published by Test - Mini-Games | Arena | FFA | Training | Maze for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp0 (Max players): Capacity: 0 slots; ts1000 (Group limit): 1000 is the maximum team size; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166652 (Build): It runs build 166652; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^e (Minigames): Minigames run here: arenas, Bedwars, parkour and more; ^d (Combat training): Loot is handed over for aim and PvP practice; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; NA (North America): The server browser files it under North America. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does Test - Mini-Games | Arena | FFA | Training | Maze show up in Rust Analytics lists and filters?

These Rust Analytics lists include Test - Mini-Games | Arena | FFA | Training | Maze: Modded Rust servers, Rust aim training servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

How can I connect to Test - Mini-Games | Arena | FFA | Training | Maze?

Type client.connect 64.40.8.251:28010 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^e,^d,NA,gmrust,cs166652,ts1000,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp0
Max players Capacity: 0 slots.
ts1000
Group limit 1000 is the maximum team size.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166652
Build It runs build 166652.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Gameplay

^e
Minigames Minigames run here: arenas, Bedwars, parkour and more.
^d
Combat training Loot is handed over for aim and PvP practice.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.