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RUST ANALYTICS
LIVE65,297PLY11,669SRV
QUOTE 64.40.8.251:28050 Online EU checked 12m ago

Atlas - 2x Quad Development

2x quad monthly wipes vanillamoddedoxide
Players · last
0/ ?
+024h
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ ?
slots not published
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,977
top 71% · #2523 in EU
Rank · 7d ago
#16,839
862 places up
Last wipe
12d ago
monthly schedule
Next wipe
22d 21h
Thu 5 Nov, 19:00 UTC FW
Group limit
quad
players per team
Gather rate
2x
read from the name
Score
0
player hours, last seven days
Map
5000
discord.gg/atlasrust · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

01020304022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 71% of all ranked servers, top 88% in EU, and #633 of the quad servers (top 77%). Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next wipeThursday 5 November, 19:00 UTCin 22d 21h

The force wipe · high confidence

wipe-day peak
0
players, last three wipes

Coming wipes

  1. 22d 21hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:52 UTC FW12d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Atlas - EU 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP WipEU · quad · 2x · monthly · 377 on average320/400+49+18.3%
2EU RENEGADE 2x Monthly | Solo Duo Trio Quad | 50% Upkeep | No BEU · quad · 2x · monthly · 103 on average112/150+19+20.5%
3EU Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob FriendlyEU · quad · 2x · monthly · 88 on average93/200+6+6.9%
4WARBANDITS.GG EU 2X Monthly |Solo/Duo/Trio/Quad|No BP Wipes|EU · quad · 2x · monthly · 30 on average64/200+34+112.7%
5[EU/GER/EN] OceanRust Trio/Quad|2x|Loot+|4.5k Map|Events|OfflinEU · quad · 2x · monthly · 2 on average1/200+1
6CZ/EU Project: Violation | BEGINNERS 2X | MAX QUAD | RB | NO BPEU · quad · 2x · monthly · 2 on average0/50+0

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Atlas - 2x Quad Development?

A gather rate of 2x appears in the name of Atlas - 2x Quad Development. quad caps groups at 4 players. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. Its self-description is vanilla: facepunch's build, untouched: no rate changes, no kits, no rule changes. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on Atlas - 2x Quad Development?

Atlas - 2x Quad Development uses a procedural map of size 5,000 with seed 1337, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page. The name of the map reads: discord.gg/atlasrust.

Player Count

What is the rank of Atlas - 2x Quad Development?

In the top 71% of all ranked servers, Atlas - 2x Quad Development is #15,977 on player hours over the last seven days and #2,523 in Europe. In the quad group, it ranks #633.

What is the population on Atlas - 2x Quad Development?

The current count for Atlas - 2x Quad Development is 0 players. Average players over the last seven days: 0.

Wipe Schedule

What happens on wipe day at Atlas - 2x Quad Development?

An average of 0 players marked the busiest point of its recent wipes. 1 hours after the latest wipe, the crowd reached its peak.

On what cycle does Atlas - 2x Quad Development wipe?

A single monthly wipe is what Atlas - 2x Quad Development runs: the force wipe. When every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, that is its next wipe. 12 days 3 hours ago the current world was created. A monthly wipe schedule is published in its tags.

Server Details

What is the location of Atlas - 2x Quad Development?

In Europe, Atlas - 2x Quad Development lists itself with the EU tag. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 64.40.8.251:28050.

Is Atlas - 2x Quad Development performing well?

The last 48 hours average 30 server fps, the low being 30. The entity count reached 171,086, covering buildings, deployables and all else in the world. The memory ceiling reached 7,586 MB. What players feel as lag is low fps together with a rising entity count.

Atlas - 2x Quad Development is on which Rust version?

The version in use at Atlas - 2x Quad Development: Rust network protocol 2634 and build 166652, on Linux. Your game needs the same protocol to get in; Steam takes care of the update.

Is Atlas - 2x Quad Development up, and how consistent is its uptime?

Atlas - 2x Quad Development is up. It is taking players now. 7 days 13 hours ago is when it last restarted, judging by the uptime it reports. 100% is its uptime for the last 7 full days, 168 of 168 hours. First sighting by Rust Analytics: 13 September 2026.

Tags & Filters

What is the meaning of the tags on Atlas - 2x Quad Development?

These tags are published by Atlas - 2x Quad Development and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp0 (Max players): It holds 0 slots; ts4 (Group limit): Team size caps at 4; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166652 (Build): It runs build 166652; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^m (Monthly): A single wipe each month, alongside Facepunch's force wipe; ^v (Vanilla): Facepunch's build, untouched: no rate changes, no kits, no rule changes; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; modded (Modded): Categorised as Modded: plugins or settings alter gameplay; EU (Europe): The server browser files it under Europe. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature Atlas - 2x Quad Development?

The following Rust Analytics lists feature Atlas - 2x Quad Development: 2x Rust servers, Rust servers: Europe and Modded Rust servers. It appears under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last 2 weeks; Gather rate: 2x.

How to Join

What is the process to join Atlas - 2x Quad Development?

Type client.connect 64.40.8.251:28050 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. For more information, go to https://store.atlasrust.com/store/.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^m,^v,EU,gmrust,cs166652,ts4,^o^z,modded

Game

gmrust
Game mode Rust's standard survival mode.
mp0
Max players It holds 0 slots.
ts4
Group limit Team size caps at 4.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs166652
Build It runs build 166652.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly A single wipe each month, alongside Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's build, untouched: no rate changes, no kits, no rule changes.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.
modded
Modded Categorised as Modded: plugins or settings alter gameplay.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.