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RUST ANALYTICS
LIVE41,186PLY11,534SRV
QUOTE 64.40.8.251:28160 Offline checked 12d ago

Atlas - 10x Development (Staging)

10x vanillamoddedoxide
Players · last
0/ 100
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,275
top 69%
Rank · 7d ago
#16,111
164 places down
Last wipe
14d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
30 max
players per team
Gather rate
10x
read from the name
Score
0
player hours, last seven days
Map
–
Atlas Custom Map
First seen
29 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep1 Oct3 Oct4 Oct6 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Atlas - EU 10x | No BPs | Kits | ShopEU · groups of 20+ · 10x · weekly · 289 on average74/100+19+34.7%
2TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPENA · groups of 8+ · 10x · weekly · 188 on average303/400−42−12.1%
3Atlas - US 10x | No BPs | Kits | ShopNA · groups of 30+ · 10x · weekly · 159 on average240/300+18+7.9%
4KRAKEN | X10 | EU | KITS | RP | FPS+EU · groups of 14+ · 10x · weekly · 121 on average9/350+1+16.1%
5[EU] HollowServers.co 10x No BPs [Loot++|Events|MyMini|Shop]EU · groups of 8+ · 10x · biweekly · 74 on average32/150+7+27.2%
6[AU] HollowServers.co 10x No BPs [Loot++|Events|MyMini|Shop]OC · groups of 8+ · 10x · biweekly · 71 on average58/150−10−14.9%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Atlas - 10x Development (Staging)?

Atlas - 10x Development (Staging) carries its gather rate in its name: 10x. Group size is capped at 30 players. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are running. Vanilla is its own label: no altered rates, kits or rules: the game as Facepunch ships it. The server has VAC, Valve's anti-cheat, switched on.

Population

What position does Atlas - 10x Development (Staging) hold in the server rankings?

For the last seven days, Atlas - 10x Development (Staging) holds rank #16,275 on player hours, in the top 69% of all ranked servers.

How many players does Atlas - 10x Development (Staging) have?

At present, Atlas - 10x Development (Staging) is offline; the last sighting was 12 days 9 hours ago.

Wipe Schedule

On what cycle does Atlas - 10x Development (Staging) wipe?

No rhythm can be told for Atlas - 10x Development (Staging) yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 14 days 9 hours old.

Server Details

Where can Atlas - 10x Development (Staging) be found?

For Atlas - 10x Development (Staging), no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. 64.40.8.251:28160 is its address.

Atlas - 10x Development (Staging) is on which Rust version?

The version in use at Atlas - 10x Development (Staging): Rust network protocol 2634 and build 166257, on Linux. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of Atlas - 10x Development (Staging)?

No response from Atlas - 10x Development (Staging). It was last seen 12 days 9 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 29 September 2026.

Server Tags

What is the meaning of the tags on Atlas - 10x Development (Staging)?

These tags are published by Atlas - 10x Development (Staging) and read by the game's server browser: gmvanilla (Game mode): The vanilla survival ruleset; mp100 (Max players): Capacity: 100 slots; ts30 (Group limit): Teams take no more than 30; v2634 (Protocol): To join, your game needs protocol 2634; cs166257 (Build): It runs build 166257; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^v (Vanilla): No altered rates, kits or rules: the game as Facepunch ships it; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Modded listing: the game is changed by plugins or settings; modded (Modded): Modded listing: the game is changed by plugins or settings. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does Atlas - 10x Development (Staging) show up in Rust Analytics lists and filters?

On Rust Analytics, Atlas - 10x Development (Staging) matches these lists: 10x Rust servers and Modded Rust servers. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 10x.

Joining the Server

What is the process to join Atlas - 10x Development (Staging)?

The console route: start Rust, press F1, enter client.connect 64.40.8.251:28160. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^v,gmvanilla,cs166257,ts30,^o^z,modded

Game

gmvanilla
Game mode The vanilla survival ruleset.
mp100
Max players Capacity: 100 slots.
ts30
Group limit Teams take no more than 30.
v2634
Protocol To join, your game needs protocol 2634.
cs166257
Build It runs build 166257.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Difficulty

^v
Vanilla No altered rates, kits or rules: the game as Facepunch ships it.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Modded listing: the game is changed by plugins or settings.
modded
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.