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RUST ANALYTICS
LIVE35,787PLY11,496SRV
QUOTE 64.40.9.118:28014 Offline checked 27d ago

UKN.GG - EU Training Grounds - Medium I

moddedcarbon
Players · last
0/ 150
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 150
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,478
top 70%
Rank · 7d ago
#15,850
372 places up
Last wipe
27d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
500 max
players per team
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
UKN Map
First seen
13 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1 days
between real wipes
on rhythm
100%
of its recent wipes
wipe-day peak
0
players, last three wipes

The first 48 hours of its last wipes

Wed 16 SepTue 15 SepMon 14 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 16 Sep, 04:39 UTC27d ago 0 – running 0
Tue 15 Sep, 04:53 UTC28d ago 0 – 1 days 0
Mon 14 Sep, 04:39 UTC29d ago 0 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFAEU · no group limit · 636 on average209/250+14+7.1%
2R2 - Aim training / Matchmaking / Facechecks - RU MainEU · groups of 12+ · 181 on average18/400−38−67.6%
3RustGames.gg | Lucky Pillars - EU 1EU · groups of 100+ · 73 on average16/400+2+17.1%
4R2 - Aim training / Matchmaking / Facechecks - EU MainEU · groups of 12+ · 33 on average0/400−5−100.0%
5[EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLDEU · no group limit · 25 on average5/50+0+7.1%
6UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, BEU · groups of 8+ · 3 on average2/120+0+0.0%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on UKN.GG - EU Training Grounds - Medium I?

No gather rate is given in the name of UKN.GG - EU Training Grounds - Medium I. Group size is capped at 500 players. It runs minigames & battle royale, parkour, arenas, battle royale and Bedwars. In the server browser it appears under Modded, with plugins or settings that change the game. Carbon plugins are running. VAC is active.

Player Count

Where does UKN.GG - EU Training Grounds - Medium I sit in the rankings?

In the top 70% of all ranked servers, UKN.GG - EU Training Grounds - Medium I is #15,478 on player hours over the last seven days.

How many players does UKN.GG - EU Training Grounds - Medium I have?

At present, UKN.GG - EU Training Grounds - Medium I is offline; the last sighting was 27 days 22 hours ago.

Wipe Cycle

How does UKN.GG - EU Training Grounds - Medium I handle wipe day?

An average of 0 players marked the busiest point of its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked.

When does UKN.GG - EU Training Grounds - Medium I schedule its wipes?

No next wipe can be predicted for UKN.GG - EU Training Grounds - Medium I: it wipes at irregular times. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 27 days 23 hours.

Server Info

What is the location of UKN.GG - EU Training Grounds - Medium I?

No region tag is published by UKN.GG - EU Training Grounds - Medium I, though its name points to Europe. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 64.40.9.118:28014 is its address.

UKN.GG - EU Training Grounds - Medium I is on which Rust version?

Rust network protocol 2633 and build 163794 on Windows is what UKN.GG - EU Training Grounds - Medium I runs. Joining requires the same protocol on your game, which Steam updates.

Is UKN.GG - EU Training Grounds - Medium I up, and how consistent is its uptime?

Offline at this moment: UKN.GG - EU Training Grounds - Medium I. Last seen 27 days 22 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. The earliest Rust Analytics saw it was 13 September 2026.

Server Tags

What is the meaning of the tags on UKN.GG - EU Training Grounds - Medium I?

Published by UKN.GG - EU Training Grounds - Medium I for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp150 (Max players): Slot count: 150; ts500 (Group limit): Team size caps at 500; v2633 (Protocol): To join, your game needs protocol 2633; cs163794 (Build): It runs build 163794; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^e (Minigames): The minigame list covers arenas, Bedwars, parkour and others; ^d (Combat training): Loot is handed over for aim and PvP practice; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Carbon provides the plugin framework. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does UKN.GG - EU Training Grounds - Medium I show up in Rust Analytics lists and filters?

On Rust Analytics, UKN.GG - EU Training Grounds - Medium I matches these lists: Rust servers: Europe, Modded Rust servers and Rust aim training servers. It appears under these filters on the server list: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.

Joining the Server

What steps do I take to join UKN.GG - EU Training Grounds - Medium I?

Type client.connect 64.40.9.118:28014 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2633,^z,^y,^e,^d,gmrust,cs163794,ts500

Game

gmrust
Game mode Survival in the standard Rust format.
mp150
Max players Slot count: 150.
ts500
Group limit Team size caps at 500.
v2633
Protocol To join, your game needs protocol 2633.
cs163794
Build It runs build 163794.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Gameplay

^e
Minigames The minigame list covers arenas, Bedwars, parkour and others.
^d
Combat training Loot is handed over for aim and PvP practice.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.