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RUST ANALYTICS
LIVE33,427PLY11,460SRV
QUOTE 64.40.9.169:29015 Online checked 10m ago

The Walking Dead |PVP|Zombies| 1/10 12 days ago

moddedcarbon
Players · last
0/ 250
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 250
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,956
top 71%
Rank · 7d ago
#16,709
753 places up
Last wipe
12d ago
no schedule published
Next wipe
22d 13h
Thu 5 Nov, 19:00 UTC FW
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
4500
Procedural Map · seed 1322589112
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123406:0015:0000:0010:0019:0004:00

Hourly average and peak, UTC.

Server performance

01020304006:0015:0000:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next wipeThursday 5 November, 19:00 UTCin 22d 13h

The force wipe · high confidence

wipe-day peak
0
players, last three wipes

Coming wipes

  1. 22d 13hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:24 UTC FW12d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average32/300−22−40.2%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average35/225−8−18.4%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average89/100−2−2.5%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average8/1000−8−48.4%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average0/1000−7−100.0%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average19/700−25−57.1%

Quick answers

from the figures on this page

Rules & Settings

How is The Walking Dead |PVP|Zombies| 1/10 12 days ago configured in terms of rules and settings?

No gather rate is given in the name of The Walking Dead |PVP|Zombies| 1/10 12 days ago. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Carbon plugins are in use. VAC is active.

Which map is played on The Walking Dead |PVP|Zombies| 1/10 12 days ago?

The map on The Walking Dead |PVP|Zombies| 1/10 12 days ago is procedural, size 4,500, with seed 1322589112, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Population

What position does The Walking Dead |PVP|Zombies| 1/10 12 days ago hold in the server rankings?

In the top 71% of all ranked servers, The Walking Dead |PVP|Zombies| 1/10 12 days ago is #15,956 on player hours over the last seven days.

How many players does The Walking Dead |PVP|Zombies| 1/10 12 days ago have?

On The Walking Dead |PVP|Zombies| 1/10 12 days ago, 0 players are in now, out of 250 slots. Average players over the last seven days: 0.

Wipe Cycle

What happens on wipe day at The Walking Dead |PVP|Zombies| 1/10 12 days ago?

An average of 0 players marked the busiest point of its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked.

How often does The Walking Dead |PVP|Zombies| 1/10 12 days ago wipe?

The only wipe at The Walking Dead |PVP|Zombies| 1/10 12 days ago is the monthly force wipe. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, and every Rust server wipes then. 12 days 11 hours ago the current world was created.

Server Details

What is the location of The Walking Dead |PVP|Zombies| 1/10 12 days ago?

There is no region published for The Walking Dead |PVP|Zombies| 1/10 12 days ago. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 64.40.9.169:29015.

How is the performance on The Walking Dead |PVP|Zombies| 1/10 12 days ago?

The last 48 hours average 30 server fps, the low being 30. At its peak it held 116,591 entities: buildings, deployables and the rest of the world. The memory ceiling reached 6,453 MB. A climbing entity count plus low fps is the lag players report.

What Rust version is The Walking Dead |PVP|Zombies| 1/10 12 days ago running?

The build is Rust network protocol 2634 and build 166494 on Linux, running on The Walking Dead |PVP|Zombies| 1/10 12 days ago. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of The Walking Dead |PVP|Zombies| 1/10 12 days ago?

The Walking Dead |PVP|Zombies| 1/10 12 days ago is up. It is taking players now. The reported uptime puts its last restart at about 12 days 9 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on The Walking Dead |PVP|Zombies| 1/10 12 days ago?

These tags are published by The Walking Dead |PVP|Zombies| 1/10 12 days ago and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp250 (Max players): Slot count: 250; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166494 (Build): It runs build 166494; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): Carbon provides the plugin framework. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does The Walking Dead |PVP|Zombies| 1/10 12 days ago show up in Rust Analytics lists and filters?

These Rust Analytics lists include The Walking Dead |PVP|Zombies| 1/10 12 days ago: Modded Rust servers and Rust zombie servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What steps do I take to join The Walking Dead |PVP|Zombies| 1/10 12 days ago?

Type client.connect 64.40.9.169:29015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp250,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp250
Max players Slot count: 250.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs166494
Build It runs build 166494.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Categorised as Modded: plugins or settings alter gameplay.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.