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RUST ANALYTICS
LIVE57,793PLY11,660SRV
QUOTE 64.74.161.162:28015 Online checked 11m ago

RedlineQc

moddedcarbon
Players · last
0/ 30
−1−100.0%24h
0% full
Day range 0 1
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 30
0% full
Change · 24h
−1
−100.0% from 1
7-day average
0
peak 2
Rank
#6,732
top 30%
Rank · 7d ago
#7,687
955 places up
Last wipe
10d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
21
player hours, last seven days
Map
3500
Procedural Map · seed 648252
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.511.5223:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Server performance

05010015020023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
7 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 5

The first 48 hours of its last wipes

Sat 3 OctSun 20 SepSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 01:20 UTC10d ago 1 – running 0
Sun 20 Sep, 15:55 UTC23d ago 1 halved by day 5 12.4 days 0
Sat 19 Sep, 02:55 UTC24d ago 1 – 1.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average40/300+13+50.0%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average68/245+38+129.9%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average90/100−1−1.0%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average28/1000−5−14.3%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average8/1000−5−40.4%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average39/700−46−53.9%

Quick answers

from the figures on this page

Map and Rules

How is RedlineQc configured in terms of rules and settings?

No gather rate appears in the name of RedlineQc. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Modded is its category in the server browser; plugins or settings modify the game. Carbon plugins are in use. VAC, Valve's anti-cheat, is enabled.

What is the current map on RedlineQc?

The map on RedlineQc is procedural, size 3,500, with seed 648252, and generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Activity

What is the rank of RedlineQc?

In the top 30% of all ranked servers, RedlineQc is #6,732 on player hours over the last seven days.

What is the population on RedlineQc?

0 of 30 slots on RedlineQc are filled right now. The mean over the last seven days is 0 players, reaching 2 at its highest. Over the last 48 hours, the peak hour was 16:00 UTC, averaging 2 players.

Wipe Schedule

What happens on wipe day at RedlineQc?

An average of 1 players marked the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The crowd fell below half by day 5 when it did not hold.

On what cycle does RedlineQc wipe?

There is no next wipe to predict for RedlineQc, which wipes at irregular times. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 10 days 21 hours.

Server Overview

Where can RedlineQc be found?

For RedlineQc, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 64.74.161.162:28015.

What is the performance like on RedlineQc?

The last 48 hours average 103 server fps, the low being 38. At its peak it held 70,470 entities: buildings, deployables and the rest of the world. The memory ceiling reached 3,099 MB. A climbing entity count plus low fps is the lag players report.

RedlineQc runs which version of Rust?

The version in use at RedlineQc: Rust network protocol 2634 and build 166652, on Windows. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of RedlineQc?

RedlineQc is up. It is taking players now. The reported uptime puts its last restart at about 2 days 5 hours ago. 7 full days have passed with 78% uptime, 131 of 168 hours. First sighting by Rust Analytics: 13 September 2026.

Tags and Rankings

How should you interpret the tags on RedlineQc?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp30 (Max players): Capacity: 30 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): Build 166652; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): The plugin framework here is Carbon, which RedlineQc publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does RedlineQc show up in Rust Analytics lists and filters?

On Rust Analytics, RedlineQc matches these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

How can I connect to RedlineQc?

The console route: start Rust, press F1, enter client.connect 64.74.161.162:28015. The page's Launch Rust button opens Rust through Steam and connects you instead. You can reach its website at https://discord.com/invite/2HCunPdHSE.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp30
Max players Capacity: 30 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs166652
Build Build 166652.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Mods and access

^z
Modded Categorised as Modded: plugins or settings alter gameplay.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.