Skip to the page
RUST ANALYTICS
LIVE33,702PLY11,456SRV
QUOTE 65.75.203.17:28015 Offline checked 13d ago

NoHazzy PVE (In Development)

moddedcarbon
Players · last
0/ 15
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 15
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,685
top 70%
Rank · 7d ago
#16,111
574 places down
Last wipe
39d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
2200
Procedural Map · seed 549
First seen
13 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average44/300−29−39.7%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average34/225−15−30.7%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average89/100−2−1.7%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average13/1000−8−38.3%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average4/1000−8−68.0%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average14/700−35−71.4%

Quick answers

from the figures on this page

Server Rules

How is NoHazzy PVE (In Development) configured in terms of rules and settings?

No gather rate is given in the name of NoHazzy PVE (In Development). Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are running. VAC is active.

Which map is played on NoHazzy PVE (In Development)?

The map on NoHazzy PVE (In Development) is procedural, size 2,200, with seed 549, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Activity

What position does NoHazzy PVE (In Development) hold in the server rankings?

In the top 70% of all ranked servers, NoHazzy PVE (In Development) is #16,685 on player hours over the last seven days.

How full is NoHazzy PVE (In Development)?

Right now, NoHazzy PVE (In Development) is offline; the last sighting was 13 days 4 hours ago.

Wipe Frequency

How often does NoHazzy PVE (In Development) wipe?

No rhythm can be told for NoHazzy PVE (In Development) yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 39 days 21 hours.

Server Overview

Where can NoHazzy PVE (In Development) be found?

For NoHazzy PVE (In Development), no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 65.75.203.17:28015.

NoHazzy PVE (In Development) runs which version of Rust?

Rust network protocol 2633 and build 163207 on Linux is what NoHazzy PVE (In Development) runs. Your game needs the same protocol to get in; Steam takes care of the update.

Is NoHazzy PVE (In Development) up, and how consistent is its uptime?

NoHazzy PVE (In Development) is down. The last time we saw it was 13 days 4 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Tags and Rankings

How should you interpret the tags on NoHazzy PVE (In Development)?

These tags are published by NoHazzy PVE (In Development) and read by the game's server browser: gmvanilla (Game mode): Survival in its vanilla form; mp15 (Max players): Capacity: 15 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs163207 (Build): Game build: 163207; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): The plugin framework here is Carbon. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does NoHazzy PVE (In Development) show up in Rust Analytics lists and filters?

These Rust Analytics lists include NoHazzy PVE (In Development): Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Joining the Server

How can I connect to NoHazzy PVE (In Development)?

The console route: start Rust, press F1, enter client.connect 65.75.203.17:28015. The page's Launch Rust button opens Rust through Steam and connects you instead. You can reach its website at https://discord.com/invite/nohazzy.

Server tags

what each one means

Published as mp15,ptrak,$r?,v2633,gmvanilla,cs163207,ts8,^z,^y

Game

gmvanilla
Game mode Survival in its vanilla form.
mp15
Max players Capacity: 15 slots.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol Your game must run protocol 2633 to connect.
cs163207
Build Game build: 163207.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Mods and access

^z
Modded Categorised as Modded: plugins or settings alter gameplay.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.