NoHazzy PVE (In Development)
Key statistics
the figures behind the quote- Players now
- 0/ 15 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,685 top 70%
- Rank · 7d ago
- #16,111 ▼574 places down
- Last wipe
- 39d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 2200 Procedural Map · seed 549
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 128 on average | 44/300 | ▼−29−39.7% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average | 34/225 | ▼−15−30.7% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average | 89/100 | ▼−2−1.7% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average | 13/1000 | ▼−8−38.3% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 4/1000 | ▼−8−68.0% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average | 14/700 | ▼−35−71.4% |
Quick answers
from the figures on this pageServer Rules
How is NoHazzy PVE (In Development) configured in terms of rules and settings?
No gather rate is given in the name of NoHazzy PVE (In Development). Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are running. VAC is active.
Which map is played on NoHazzy PVE (In Development)?
The map on NoHazzy PVE (In Development) is procedural, size 2,200, with seed 549, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.
Activity
What position does NoHazzy PVE (In Development) hold in the server rankings?
In the top 70% of all ranked servers, NoHazzy PVE (In Development) is #16,685 on player hours over the last seven days.
How full is NoHazzy PVE (In Development)?
Right now, NoHazzy PVE (In Development) is offline; the last sighting was 13 days 4 hours ago.
Wipe Frequency
How often does NoHazzy PVE (In Development) wipe?
No rhythm can be told for NoHazzy PVE (In Development) yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 39 days 21 hours.
Server Overview
Where can NoHazzy PVE (In Development) be found?
For NoHazzy PVE (In Development), no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 65.75.203.17:28015.
NoHazzy PVE (In Development) runs which version of Rust?
Rust network protocol 2633 and build 163207 on Linux is what NoHazzy PVE (In Development) runs. Your game needs the same protocol to get in; Steam takes care of the update.
Is NoHazzy PVE (In Development) up, and how consistent is its uptime?
NoHazzy PVE (In Development) is down. The last time we saw it was 13 days 4 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.
Tags and Rankings
How should you interpret the tags on NoHazzy PVE (In Development)?
These tags are published by NoHazzy PVE (In Development) and read by the game's server browser: gmvanilla (Game mode): Survival in its vanilla form; mp15 (Max players): Capacity: 15 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs163207 (Build): Game build: 163207; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): The plugin framework here is Carbon. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does NoHazzy PVE (In Development) show up in Rust Analytics lists and filters?
These Rust Analytics lists include NoHazzy PVE (In Development): Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Joining the Server
How can I connect to NoHazzy PVE (In Development)?
The console route: start Rust, press F1, enter client.connect 65.75.203.17:28015. The page's Launch Rust button opens Rust through Steam and connects you instead. You can reach its website at https://discord.com/invite/nohazzy.
Server tags
what each one meansPublished as mp15,ptrak,$r?,v2633,gmvanilla,cs163207,ts8,^z,^y
Game
gmvanilla
mp15
ts8
v2633
cs163207
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.