Standard Deviation- PvE, No Decay, survival variable.
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #9,198 top 41% · #1271 in NA
- Rank · 7d ago
- #6,770 ▼2428 places down
- Last wipe
- 12d ago monthly schedule
- Next wipe
- 22d 19h Thu 5 Nov, 19:00 UTC FW
- Group limit
- quad players per team
- Gather rate
- – no rate in the name
- Score
- 7 player hours, last seven days
- Map
- 3500 Procedural Map · seed 1
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 41% of all ranked servers, top 69% in NA, and #488 of the quad servers (top 59%). Ranked on player hours over the last seven days.
Wipe schedule
force wipes only- usual gap
- 6.9 days between real wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 2
Coming wipes
- 22d 19hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:19 UTC FW12d ago | 1 | – | running | 0 |
| Thu 24 Sep, 20:06 UTC19d ago | 1 | halved by day 2 | 6.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Reforged Hybrid | PvE/PvP Zones | Zombies | EventsNA · quad · monthly · 42 on average | 57/140 | ▼−6−9.1% | |
| 2 | TIRust Chill Quad PVENA · quad · monthly · 1 on average | 2/200 | ▪+0−15.4% | |
| 3 | Purrgatory PVE|NO RAID|NO KILL|NO DECAYNA · quad · monthly · 1 on average | 0/50 | ▼−4−100.0% | |
| 4 | BattleZone.gg — Hardcore PvE | No Tech Tree | Skills | RaidabNA · quad · monthly · 10 on average | 5/50 | ▼−2−29.5% | |
| 5 | [US] Exotic Haven |PVE|Monthly|Skills|Zombies|NoDecayNA · quad · monthly · 3 on average | 7/250 | ▲+1+13.2% | |
| 6 | Bates Legend -True PVE-Full Wipe 10/01-Relaxed Vanilla.NA · quad · biweekly · 3 on average | 4/50 | ▼−1−13.7% |
Quick answers
from the figures on this pageRules & Settings
How is Standard Deviation- PvE, No Decay, survival variable. configured in terms of rules and settings?
No gather rate appears in the name of Standard Deviation- PvE, No Decay, survival variable.. The group limit is 4 players, set via quad. pve is the mode, no combat against other players. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. VAC is active.
What is the current map on Standard Deviation- PvE, No Decay, survival variable.?
The map on Standard Deviation- PvE, No Decay, survival variable. is procedural, size 3,500, with seed 1, and generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.
Player Count
What is the rank of Standard Deviation- PvE, No Decay, survival variable.?
In the top 41% of all ranked servers, Standard Deviation- PvE, No Decay, survival variable. is #9,198 on player hours over the last seven days and #1,271 in North America. Among servers in quad, it stands at #488.
How full is Standard Deviation- PvE, No Decay, survival variable.?
0 of 50 slots on Standard Deviation- PvE, No Decay, survival variable. are filled right now. The seven-day average is 0 players, with a peak of 1. The busiest hour in the last 48 hours was 03:00 UTC, with an average of 1 players.
Wipe Schedule
What can you expect on wipe day for Standard Deviation- PvE, No Decay, survival variable.?
The average peak across its recent wipes is 1 players. On the latest wipe, 2 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. If it did not hold, by day 2 the crowd dropped below half.
On what cycle does Standard Deviation- PvE, No Decay, survival variable. wipe?
The only wipe at Standard Deviation- PvE, No Decay, survival variable. is the monthly force wipe. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, and every Rust server wipes then. Its world now is 12 days 5 hours old. The tags state monthly wipes.
Server Overview
What is the server location for Standard Deviation- PvE, No Decay, survival variable.?
The NA tag and North America are what Standard Deviation- PvE, No Decay, survival variable. lists for itself. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 66.51.98.74:28015.
How is the performance on Standard Deviation- PvE, No Decay, survival variable.?
Average server fps for the last 48 hours is 56; the floor was 6. At its peak it held 75,625 entities: buildings, deployables and the rest of the world. Memory use peaked at 2,524 MB. What players feel as lag is low fps together with a rising entity count.
What Rust version is Standard Deviation- PvE, No Decay, survival variable. running?
The version in use at Standard Deviation- PvE, No Decay, survival variable.: Rust network protocol 2634 and build 167781, on Linux. Joining requires the same protocol on your game, which Steam updates.
How reliable is Standard Deviation- PvE, No Decay, survival variable. and is it currently online?
Standard Deviation- PvE, No Decay, survival variable. is up. It is taking players now. Its own uptime figure dates the last restart to roughly 1 minutes ago. The last 7 full days give 100% uptime, 168 hours on out of 168. First sighting by Rust Analytics: 13 September 2026.
Tags & Filters
What is the meaning of the tags on Standard Deviation- PvE, No Decay, survival variable.?
These tags are published by Standard Deviation- PvE, No Decay, survival variable. and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): Capacity: 50 slots; ts4 (Group limit): 4 is the maximum team size; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): It runs build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^m (Monthly): A single wipe each month, alongside Facepunch's force wipe; ^p (PvE): The world is the danger here, not other players; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; NA (North America): North America is its browser listing. The top of this page and the tags both show its players now, its queue and when its world was made.
Standard Deviation- PvE, No Decay, survival variable. appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature Standard Deviation- PvE, No Decay, survival variable.: Modded Rust servers, Best Rust PvE servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Connection
What is the process to join Standard Deviation- PvE, No Decay, survival variable.?
Type client.connect 66.51.98.74:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,^m,NA,^p,gmrust,cs167781,ts4,^o^z
Game
gmrust
mp50
ts4
v2634
cs167781
ptrak
$r?
Wipe schedule
^m
Gameplay
^p
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
