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RUST ANALYTICS
LIVE62,215PLY11,645SRV
QUOTE 66.51.99.118:34118 Online checked 6m ago

RARustTesting

vanillamoddedcarbon
Players · last
0/ 10
+024h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#6,686
top 30%
Rank · 7d ago
#8,725
2039 places up
Last wipe
14d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
21
player hours, last seven days
Map
–
BuildersOasis_V6AscentV15
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75122:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.5 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 30 SepMon 28 SepSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 14:21 UTC14d ago 1 – running 0
Mon 28 Sep, 15:32 UTC16d ago 1 – 2 days 0
Sun 27 Sep, 22:52 UTC16d ago 1 – 0.7 days 0
Fri 25 Sep, 15:17 UTC19d ago 1 held half 2.3 days 0
Thu 24 Sep, 13:02 UTC20d ago 1 – 1.1 days 0
Thu 24 Sep, 00:56 UTC20d ago 1 – 0.5 days 1
Mon 21 Sep, 18:38 UTC23d ago 1 halved by day 1 2.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average60/300+20+50.0%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average78/225+19+31.5%
3МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average90/100+0−0.5%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average16/1000−10−38.7%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average5/1000−2−33.3%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average30/700−6−17.6%

Quick answers

from the figures on this page

Server Rules

How is RARustTesting configured in terms of rules and settings?

No gather rate is given in the name of RARustTesting. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Carbon. It uses the term vanilla for itself: rust as Facepunch ships it: rates, kits and rules unchanged. VAC is active.

Activity

Where does RARustTesting sit in the rankings?

In the top 30% of all ranked servers, RARustTesting is #6,686 on player hours over the last seven days.

How many players does RARustTesting have?

0 of 10 slots on RARustTesting are filled right now. Average players over seven days: 0; peak: 1. At 23:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.

Wipe Cycle

What can you expect on wipe day for RARustTesting?

An average of 1 players marked the busiest point of its recent wipes. 1 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

How often does RARustTesting wipe?

RARustTesting wipes at times that do not follow a pattern, so no next wipe can be predicted. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 14 days 7 hours old.

Server Info

What is the server location for RARustTesting?

For RARustTesting, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. 66.51.99.118:34118 is its address.

RARustTesting runs which version of Rust?

Rust network protocol 2634 and build 167781 on Linux is what RARustTesting runs. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of RARustTesting?

RARustTesting is up. It is taking players now. 7 full days have passed with 100% uptime, 168 of 168 hours. First sighting by Rust Analytics: 13 September 2026.

Server Tags

How should you interpret the tags on RARustTesting?

Published by RARustTesting for the game's server browser to read: gmvanilla (Game mode): Survival in its vanilla form; mp10 (Max players): Slot count: 10; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): It runs build 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework here is Carbon; oxidation (Custom tag): A non-standard tag, added by the owner or through a plugin. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does RARustTesting show up in Rust Analytics lists and filters?

These Rust Analytics lists include RARustTesting: Modded Rust servers. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Joining the Server

What steps do I take to join RARustTesting?

Type client.connect 66.51.99.118:34118 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^z,^y,^v,gmvanilla,cs167781,ts8,oxidation

Game

gmvanilla
Game mode Survival in its vanilla form.
mp10
Max players Slot count: 10.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build It runs build 167781.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Difficulty

^v
Vanilla Rust as Facepunch ships it: rates, kits and rules unchanged.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon The plugin framework here is Carbon.

Other

oxidation
Custom tag A non-standard tag, added by the owner or through a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.