EverGreene PvE | Development
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▼−1 −100.0% from 1
- 7-day average
- 0 peak 2
- Rank
- #5,064 top 23% · #886 in NA
- Rank · 7d ago
- #5,717 ▲653 places up
- Last wipe
- 1d ago monthly schedule
- Next wipe
- 22d 17h Thu 5 Nov, 19:00 UTC FW
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 50 player hours, last seven days
- Map
- 3700 Procedural Map · seed 1895876822
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 2 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 23% of all ranked servers, top 48% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes only- usual gap
- 10.8 days between real wipes
- wipe-day peak
- 3 players, last three wipes
- crowd held
- 0% else halves by day 1
Coming wipes
- 22d 17hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 13:53 UTC1d ago | – | – | running | 0 |
| Thu 1 Oct, 18:08 UTC FW12d ago | 3 | halved by day 1 | 10.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 52 on average | 77/175 | ▲+12+18.0% | |
| 2 | Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 18 on average | 15/90 | ▼−6−28.6% | |
| 3 | Made in Quebec & France! QC FR EN (Website 9 Languages)NA · groups of 8+ · monthly · 5 on average | 6/1000 | ▲+2+38.5% | |
| 4 | Apocrypha-Linux | PvE | PvPNA · groups of 20+ · monthly · 3 on average | 2/50 | ▼−1−33.3% | |
| 5 | [US] Busy Adults PVP BY Chil-AXX |NA · groups of 8+ · monthly · 3 on average | 7/50 | ▲+4+115.4% | |
| 6 | [US] Exile PvE | Noob Friendly | Raidable Bases | Skill Tree | NA · groups of 8+ · monthly · 2 on average | 2/50 | ▼−1−27.3% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on EverGreene PvE | Development?
The name of EverGreene PvE | Development carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is played on EverGreene PvE | Development?
A procedural map of size 3,700 with seed 1895876822 runs on EverGreene PvE | Development, created by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.
Player Count
What is the rank of EverGreene PvE | Development?
On seven-day player hours, EverGreene PvE | Development sits at #5,064, in the top 23% across ranked servers and #886 in North America.
What is the population on EverGreene PvE | Development?
0 of 50 slots on EverGreene PvE | Development are filled right now. Average players over seven days: 0; peak: 2. Over the last 48 hours, the peak hour was 05:00 UTC, averaging 2 players.
Wipe Frequency
How does EverGreene PvE | Development handle wipe day?
Recent wipes at this server drew an average peak of 3 players. On the latest wipe, 2 hours after the wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. The crowd fell below half by day 1 when it did not hold.
How often does EverGreene PvE | Development wipe?
A single monthly wipe is what EverGreene PvE | Development runs: the force wipe. When every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, that is its next wipe. 36 hours ago the current world was created. The tags state monthly wipes.
Server Details
Where can EverGreene PvE | Development be found?
With the NA tag, EverGreene PvE | Development lists itself in North America. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 66.51.99.40:28015 is its address.
How is the performance on EverGreene PvE | Development?
Server fps over the last 48 hours: 94 on average, 5 at the lowest. At its peak it held 82,008 entities: buildings, deployables and the rest of the world. The memory ceiling reached 2,922 MB. Low fps and growing entities are the source of felt lag.
EverGreene PvE | Development is on which Rust version?
Rust network protocol 2634 and build 167781 on Linux is what EverGreene PvE | Development runs. The protocol has to match for you to join, and Steam applies that update.
How reliable is EverGreene PvE | Development and is it currently online?
EverGreene PvE | Development is up. It is taking players now. 6 hours ago is when it last restarted, judging by the uptime it reports. 100% is its uptime for the last 7 full days, 168 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.
Tags and Rankings
What is the meaning of the tags on EverGreene PvE | Development?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): It holds 50 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^m (Monthly): A single wipe each month, alongside Facepunch's force wipe; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Modded listing: the game is changed by plugins or settings; NA (North America): The browser places this server in North America, which EverGreene PvE | Development publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
EverGreene PvE | Development appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature EverGreene PvE | Development: Modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.
Connection
How can I connect to EverGreene PvE | Development?
The console route: start Rust, press F1, enter client.connect 66.51.99.40:28015. The page's Launch Rust button opens Rust through Steam and connects you instead. You can visit its website at https://discord.com/invite/qsaaWXKWt4.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,^m,NA,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.