Skip to the page
RUST ANALYTICS
LIVE43,611PLY11,545SRV
QUOTE 66.51.99.40:28015 Online NA checked 8m ago

EverGreene PvE | Development

monthly wipes moddedoxide
Players · last
0/ 50
−1−100.0%24h
0% full
Day range 0 2
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
−1
−100.0% from 1
7-day average
0
peak 2
Rank
#5,064
top 23% · #886 in NA
Rank · 7d ago
#5,717
653 places up
Last wipe
1d ago
monthly schedule
Next wipe
22d 17h
Thu 5 Nov, 19:00 UTC FW
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
50
player hours, last seven days
Map
3700
Procedural Map · seed 1895876822
First seen
13 Sep 2026
no hostname published

Players

AveragePeakWipe
00.511.5202:0011:0020:0006:0015:0000:00Wiped Mon 12 Oct, 13:53 UTCWIPE

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Server performance

Server fpsWipe
05010015020002:0011:0020:0006:0015:0000:00Wiped Mon 12 Oct, 13:53 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 23% of all ranked servers, top 48% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next wipeThursday 5 November, 19:00 UTCin 22d 17h

The force wipe · high confidence

usual gap
10.8 days
between real wipes
wipe-day peak
3
players, last three wipes
crowd held
0%
else halves by day 1

Coming wipes

  1. 22d 17hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 13:53 UTC1d ago – – running 0
Thu 1 Oct, 18:08 UTC FW12d ago 3 halved by day 1 10.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 52 on average77/175+12+18.0%
2Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 18 on average15/90−6−28.6%
3Made in Quebec & France! QC FR EN (Website 9 Languages)NA · groups of 8+ · monthly · 5 on average6/1000+2+38.5%
4Apocrypha-Linux | PvE | PvPNA · groups of 20+ · monthly · 3 on average2/50−1−33.3%
5[US] Busy Adults PVP BY Chil-AXX |NA · groups of 8+ · monthly · 3 on average7/50+4+115.4%
6[US] Exile PvE | Noob Friendly | Raidable Bases | Skill Tree | NA · groups of 8+ · monthly · 2 on average2/50−1−27.3%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on EverGreene PvE | Development?

The name of EverGreene PvE | Development carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map is played on EverGreene PvE | Development?

A procedural map of size 3,700 with seed 1895876822 runs on EverGreene PvE | Development, created by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Player Count

What is the rank of EverGreene PvE | Development?

On seven-day player hours, EverGreene PvE | Development sits at #5,064, in the top 23% across ranked servers and #886 in North America.

What is the population on EverGreene PvE | Development?

0 of 50 slots on EverGreene PvE | Development are filled right now. Average players over seven days: 0; peak: 2. Over the last 48 hours, the peak hour was 05:00 UTC, averaging 2 players.

Wipe Frequency

How does EverGreene PvE | Development handle wipe day?

Recent wipes at this server drew an average peak of 3 players. On the latest wipe, 2 hours after the wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. The crowd fell below half by day 1 when it did not hold.

How often does EverGreene PvE | Development wipe?

A single monthly wipe is what EverGreene PvE | Development runs: the force wipe. When every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, that is its next wipe. 36 hours ago the current world was created. The tags state monthly wipes.

Server Details

Where can EverGreene PvE | Development be found?

With the NA tag, EverGreene PvE | Development lists itself in North America. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 66.51.99.40:28015 is its address.

How is the performance on EverGreene PvE | Development?

Server fps over the last 48 hours: 94 on average, 5 at the lowest. At its peak it held 82,008 entities: buildings, deployables and the rest of the world. The memory ceiling reached 2,922 MB. Low fps and growing entities are the source of felt lag.

EverGreene PvE | Development is on which Rust version?

Rust network protocol 2634 and build 167781 on Linux is what EverGreene PvE | Development runs. The protocol has to match for you to join, and Steam applies that update.

How reliable is EverGreene PvE | Development and is it currently online?

EverGreene PvE | Development is up. It is taking players now. 6 hours ago is when it last restarted, judging by the uptime it reports. 100% is its uptime for the last 7 full days, 168 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Tags and Rankings

What is the meaning of the tags on EverGreene PvE | Development?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): It holds 50 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^m (Monthly): A single wipe each month, alongside Facepunch's force wipe; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Modded listing: the game is changed by plugins or settings; NA (North America): The browser places this server in North America, which EverGreene PvE | Development publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

EverGreene PvE | Development appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature EverGreene PvE | Development: Modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.

Connection

How can I connect to EverGreene PvE | Development?

The console route: start Rust, press F1, enter client.connect 66.51.99.40:28015. The page's Launch Rust button opens Rust through Steam and connects you instead. You can visit its website at https://discord.com/invite/qsaaWXKWt4.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,NA,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players It holds 50 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly A single wipe each month, alongside Facepunch's force wipe.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Modded listing: the game is changed by plugins or settings.

Region

NA
North America The browser places this server in North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.