Testing Testing
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 3
- Rank
- #13,086 top 59% · #1413 in NA
- Rank · 7d ago
- #15,970 ▲2884 places up
- Last wipe
- 9h ago biweekly schedule
- Next wipe
- 13d 14h Wed 28 Oct, 18:29 UTC
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 2 player hours, last seven days
- Map
- 5000 Custom Map · seed 1337
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 3 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers, top 76% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tag- usual gap
- 14.6 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 0 players, last three wipes
Coming wipes
- 13d 14hWed 28 Oct, 18:29 UTC
- 21d 15hThu 5 Nov, 19:00 UTCFW
- 27d 14hWed 11 Nov, 18:29 UTC
- 41d 14hWed 25 Nov, 18:29 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 18:29 UTC9h ago | – | – | running | 0 |
| Sat 3 Oct, 13:58 UTC11d ago | – | – | 11.2 days | 0 |
| Tue 15 Sep, 14:33 UTC29d ago | 0 | – | 18 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 194 on average | 199/2000 | ▼−3−1.4% | |
| 2 | Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 43 on average | 60/200 | ▲+18+41.7% | |
| 3 | LuffyRust Texas USA - 10xPvE|NoBP|Kits|Skins|Backpacks|Purge NoNA · groups of 8+ · biweekly · 14 on average | 15/30 | ▼−1−7.7% | |
| 4 | ZOMBZ PVE | Skill Tree | Kits | Zombies | Backpacks | Loot RestNA · groups of 12+ · biweekly · 10 on average | 6/100 | ▲+1+28.6% | |
| 5 | Isle of Misfits PVE • Skill Tree • Events •NA · groups of 8+ · biweekly · 5 on average | 3/75 | ▼−2−33.3% | |
| 6 | [US]Braz20x PvE |LEGENDARY GUNS|LEGENDARY ARMOR|NA · groups of 8+ · biweekly · 4 on average | 4/100 | ▼−2−29.4% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on Testing Testing?
No gather rate appears in the name of Testing Testing. The default group size of 8 players applies here. pve is the mode, player-versus-player combat is absent. Modded is its category in the server browser; plugins or settings modify the game. Carbon plugins are in use. VAC, Valve's anti-cheat, is enabled.
Which map is played on Testing Testing?
Testing Testing uses a procedural map of size 5,000 with seed 1337, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. The name of the map reads: Custom Map.
Population
What position does Testing Testing hold in the server rankings?
On seven-day player hours, Testing Testing sits at #13,086, in the top 59% across ranked servers and #1,413 in North America.
What is the population on Testing Testing?
On Testing Testing, 0 players are in now, out of 50 slots. Average players over seven days: 0; peak: 3. At 18:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.
Wipe Schedule
What can you expect on wipe day for Testing Testing?
An average of 0 players marked the busiest point of its recent wipes.
On what cycle does Testing Testing wipe?
The schedule at Testing Testing cannot be confirmed from the few wipes on record, so the prediction follows its tag. The date of its next wipe is Wednesday 28 October at 18:29 UTC. This world has been running for 9 hours. The tags show wipes every two weeks.
Server Info
What is the server location for Testing Testing?
The NA tag and North America are what Testing Testing lists for itself. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 66.51.99.65:28010.
What is the performance like on Testing Testing?
Server fps over the last 48 hours: 52 on average, 5 at the lowest. 111,610 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 4,565 MB. What players feel as lag is low fps together with a rising entity count.
Testing Testing is on which Rust version?
The build is Rust network protocol 2634 and build 167781 on Linux, running on Testing Testing. Your game needs the same protocol to get in; Steam takes care of the update.
How reliable is Testing Testing and is it currently online?
Online at this moment: Testing Testing. Its own uptime figure dates the last restart to roughly 7 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.
Tags and Rankings
How should you interpret the tags on Testing Testing?
These tags are published by Testing Testing and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): It holds 50 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): It runs build 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^b (Biweekly): Two-week wipe cycle; ^p (PvE): The world is the danger here, not other players; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework here is Carbon; NA (North America): The browser places this server in North America. The top of this page and the tags both show its players now, its queue and when its world was made.
Testing Testing appears in which of the lists and filters on Rust Analytics?
On Rust Analytics, Testing Testing matches these lists: Modded Rust servers, Best Rust PvE servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.
Connection
What steps do I take to join Testing Testing?
Type client.connect 66.51.99.65:28010 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,^z,^y,^b,NA,^p,gmrust,cs167781,ts8
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^b
Gameplay
^p
Mods and access
^z
^y
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
