Renzo Rust - In Development
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,977 top 71% · #1548 in NA
- Rank · 7d ago
- #16,839 ▲862 places up
- Last wipe
- 1d ago weekly schedule
- Next wipe
- 2d 19h Fri 16 Oct, 20:06 UTC
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 2500 Procedural Map · seed 1826895022
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdays- usual gap
- 3.5 days between real wipes
- on rhythm
- 100% of its recent wipes
- wipe-day peak
- 0 players, last three wipes
Coming wipes
- 2d 19hFri 16 Oct, 20:06 UTC
- 5d 19hMon 19 Oct, 20:06 UTC
- 9d 19hFri 23 Oct, 20:06 UTC
- 12d 19hMon 26 Oct, 20:06 UTC
- 16d 19hFri 30 Oct, 20:06 UTC
- 19d 19hMon 2 Nov, 20:06 UTC
- 22d 18hThu 5 Nov, 19:00 UTCFW
- 23d 19hFri 6 Nov, 20:06 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 20:06 UTC1d ago | – | – | running | 0 |
| Fri 9 Oct, 20:06 UTC4d ago | 0 | – | 3 days | 0 |
| Mon 5 Oct, 20:06 UTC8d ago | 0 | – | 4 days | 0 |
| Fri 2 Oct, 20:07 UTC11d ago | 0 | – | 3 days | 0 |
| Thu 1 Oct, 18:13 UTC FW12d ago | 0 | – | 1.1 days | 0 |
| Mon 28 Sep, 20:06 UTC15d ago | 0 | – | 2.9 days | 0 |
| Fri 25 Sep, 20:06 UTC18d ago | 0 | – | 3 days | 0 |
| Mon 21 Sep, 20:06 UTC22d ago | 0 | – | 4 days | 0 |
| Fri 18 Sep, 20:06 UTC25d ago | 0 | – | 3 days | 0 |
| Mon 14 Sep, 20:07 UTC29d ago | 0 | – | 4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average | 16/100 | ▼−9−36.0% | |
| 2 | Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 16 on average | 5/150 | ▼−4−46.4% | |
| 3 | Rusty CageNA · groups of 10+ · weekly · 1 on average | 1/50 | ▲+1 | |
| 4 | Rustoria.co - US MainNA · groups of 16+ · weekly · 223 on average | 51/250 | ▼−32−38.9% | |
| 5 | Rusty Moose |US Main|NA · groups of 12+ · weekly · 219 on average | 60/250 | ▼−3−5.3% | |
| 6 | Rusty Moose |US Mondays|NA · groups of 12+ · weekly · 159 on average | 617/675 | ▼−221−26.4% |
Quick answers
from the figures on this pageMap and Rules
How is Renzo Rust - In Development configured in terms of rules and settings?
No gather rate appears in the name of Renzo Rust - In Development. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Carbon. VAC is active.
What is the current map on Renzo Rust - In Development?
A procedural map of size 2,500 with seed 1826895022 runs on Renzo Rust - In Development, created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.
Player Count
What position does Renzo Rust - In Development hold in the server rankings?
On seven-day player hours, Renzo Rust - In Development sits at #15,977, in the top 71% across ranked servers and #1,548 in North America.
What is the population on Renzo Rust - In Development?
At present, Renzo Rust - In Development is offline; the last sighting was 7 hours ago. Average players over the last seven days: 0.
Wipe Cycle
What happens on wipe day at Renzo Rust - In Development?
An average of 0 players marked the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd reached its peak.
On what cycle does Renzo Rust - In Development wipe?
The wipe rhythm at Renzo Rust - In Development is every Monday and Friday at 20:06 UTC. On Friday 16 October at 20:06 UTC the next wipe is due. This world has been running for 28 hours. The tags give a weekly wipe.
Server Overview
What is the location of Renzo Rust - In Development?
The NA tag and North America are what Renzo Rust - In Development lists for itself. Rust Analytics reports the location a server claims, not the machine's actual location. 66.51.99.76:28025 is its address.
What is the performance like on Renzo Rust - In Development?
Server fps over the last 48 hours: 60 on average, 60 at the lowest. The entity count reached 28,734, covering buildings, deployables and all else in the world. Up to 2,460 MB of memory was used. A climbing entity count plus low fps is the lag players report.
What Rust version is Renzo Rust - In Development running?
Rust network protocol 2634 and build 167584 on Linux is what Renzo Rust - In Development runs. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of Renzo Rust - In Development?
Renzo Rust - In Development is down. The last time we saw it was 7 hours ago. Its own uptime figure dates the last restart to roughly 21 hours ago. 86% is its uptime for the last 7 full days, 144 of 168 hours. First sighting by Rust Analytics: 13 September 2026.
Tags & Filters
How should you interpret the tags on Renzo Rust - In Development?
These tags are published by Renzo Rust - In Development and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167584 (Build): Game build: 167584; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^w (Weekly): Wipes land every week; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework here is Carbon; NA (North America): The server browser files it under North America. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Where does Renzo Rust - In Development show up in Rust Analytics lists and filters?
On Rust Analytics, Renzo Rust - In Development matches these lists: Modded Rust servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.
Connection
What steps do I take to join Renzo Rust - In Development?
Type client.connect 66.51.99.76:28025 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. You can reach its website at https://discord.com/invite/u7StnUcXSR.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,^z,^y,^w,NA,gmrust,cs167584,ts8
Game
gmrust
mp50
ts8
v2634
cs167584
ptrak
$r?
Wipe schedule
^w
Mods and access
^z
^y
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.