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RUST ANALYTICS
LIVE48,614PLY11,579SRV
QUOTE 66.51.99.76:28025 Offline NA checked 7h ago

Renzo Rust - In Development

weekly wipes moddedcarbon
Players · last
0/ 50
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,977
top 71% · #1548 in NA
Rank · 7d ago
#16,839
862 places up
Last wipe
1d ago
weekly schedule
Next wipe
2d 19h
Fri 16 Oct, 20:06 UTC
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
2500
Procedural Map · seed 1826895022
First seen
13 Sep 2026
no hostname published

Players

AveragePeakWipe
0123401:0009:0017:0001:0009:0017:00Wiped Mon 12 Oct, 20:06 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
02040608001:0009:0017:0001:0009:0017:00Wiped Mon 12 Oct, 20:06 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 71% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays
Next wipeFriday 16 October, 20:06 UTCin 2d 19h

Every Monday and Friday at 20:06 UTC · high confidence

usual gap
3.5 days
between real wipes
on rhythm
100%
of its recent wipes
wipe-day peak
0
players, last three wipes

Coming wipes

  1. 2d 19hFri 16 Oct, 20:06 UTC
  2. 5d 19hMon 19 Oct, 20:06 UTC
  3. 9d 19hFri 23 Oct, 20:06 UTC
  4. 12d 19hMon 26 Oct, 20:06 UTC
  5. 16d 19hFri 30 Oct, 20:06 UTC
  6. 19d 19hMon 2 Nov, 20:06 UTC
  7. 22d 18hThu 5 Nov, 19:00 UTCFW
  8. 23d 19hFri 6 Nov, 20:06 UTC

The first 48 hours of its last wipes

Fri 9 OctMon 5 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 20:06 UTC1d ago – – running 0
Fri 9 Oct, 20:06 UTC4d ago 0 – 3 days 0
Mon 5 Oct, 20:06 UTC8d ago 0 – 4 days 0
Fri 2 Oct, 20:07 UTC11d ago 0 – 3 days 0
Thu 1 Oct, 18:13 UTC FW12d ago 0 – 1.1 days 0
Mon 28 Sep, 20:06 UTC15d ago 0 – 2.9 days 0
Fri 25 Sep, 20:06 UTC18d ago 0 – 3 days 0
Mon 21 Sep, 20:06 UTC22d ago 0 – 4 days 0
Fri 18 Sep, 20:06 UTC25d ago 0 – 3 days 0
Mon 14 Sep, 20:07 UTC29d ago 0 – 4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average16/100−9−36.0%
2Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 16 on average5/150−4−46.4%
3Rusty CageNA · groups of 10+ · weekly · 1 on average1/50+1
4Rustoria.co - US MainNA · groups of 16+ · weekly · 223 on average51/250−32−38.9%
5Rusty Moose |US Main|NA · groups of 12+ · weekly · 219 on average60/250−3−5.3%
6Rusty Moose |US Mondays|NA · groups of 12+ · weekly · 159 on average617/675−221−26.4%

Quick answers

from the figures on this page

Map and Rules

How is Renzo Rust - In Development configured in terms of rules and settings?

No gather rate appears in the name of Renzo Rust - In Development. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Carbon. VAC is active.

What is the current map on Renzo Rust - In Development?

A procedural map of size 2,500 with seed 1826895022 runs on Renzo Rust - In Development, created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Player Count

What position does Renzo Rust - In Development hold in the server rankings?

On seven-day player hours, Renzo Rust - In Development sits at #15,977, in the top 71% across ranked servers and #1,548 in North America.

What is the population on Renzo Rust - In Development?

At present, Renzo Rust - In Development is offline; the last sighting was 7 hours ago. Average players over the last seven days: 0.

Wipe Cycle

What happens on wipe day at Renzo Rust - In Development?

An average of 0 players marked the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd reached its peak.

On what cycle does Renzo Rust - In Development wipe?

The wipe rhythm at Renzo Rust - In Development is every Monday and Friday at 20:06 UTC. On Friday 16 October at 20:06 UTC the next wipe is due. This world has been running for 28 hours. The tags give a weekly wipe.

Server Overview

What is the location of Renzo Rust - In Development?

The NA tag and North America are what Renzo Rust - In Development lists for itself. Rust Analytics reports the location a server claims, not the machine's actual location. 66.51.99.76:28025 is its address.

What is the performance like on Renzo Rust - In Development?

Server fps over the last 48 hours: 60 on average, 60 at the lowest. The entity count reached 28,734, covering buildings, deployables and all else in the world. Up to 2,460 MB of memory was used. A climbing entity count plus low fps is the lag players report.

What Rust version is Renzo Rust - In Development running?

Rust network protocol 2634 and build 167584 on Linux is what Renzo Rust - In Development runs. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of Renzo Rust - In Development?

Renzo Rust - In Development is down. The last time we saw it was 7 hours ago. Its own uptime figure dates the last restart to roughly 21 hours ago. 86% is its uptime for the last 7 full days, 144 of 168 hours. First sighting by Rust Analytics: 13 September 2026.

Tags & Filters

How should you interpret the tags on Renzo Rust - In Development?

These tags are published by Renzo Rust - In Development and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167584 (Build): Game build: 167584; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^w (Weekly): Wipes land every week; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework here is Carbon; NA (North America): The server browser files it under North America. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does Renzo Rust - In Development show up in Rust Analytics lists and filters?

On Rust Analytics, Renzo Rust - In Development matches these lists: Modded Rust servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.

Connection

What steps do I take to join Renzo Rust - In Development?

Type client.connect 66.51.99.76:28025 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. You can reach its website at https://discord.com/invite/u7StnUcXSR.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^w,NA,gmrust,cs167584,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp50
Max players Capacity: 50 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167584
Build Game build: 167584.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Wipe schedule

^w
Weekly Wipes land every week.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon The plugin framework here is Carbon.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.