[US] The Salvaged Few
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 2
- Rank
- #6,626 top 30% · #1069 in NA
- Rank · 7d ago
- #5,279 ▼1347 places down
- Last wipe
- 11d ago monthly schedule
- Next wipe
- 22d 19h Thu 5 Nov, 19:00 UTC FW
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 22 player hours, last seven days
- Map
- 4500 Custom Map · seed 1337
- First seen
- 21 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers, top 58% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes only- usual gap
- 0.9 days between real wipes
- on rhythm
- 40% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
Coming wipes
- 22d 19hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 45 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 20:31 UTC11d ago | 3 | – | running | 0 |
| Thu 1 Oct, 22:38 UTC FW12d ago | 2 | – | 0.9 days | 0 |
| Thu 24 Sep, 20:29 UTC19d ago | 1 | held half | 7.1 days | 0 |
| Wed 23 Sep, 09:04 UTC20d ago | 1 | – | 1.5 days | 0 |
| Tue 22 Sep, 23:04 UTC21d ago | 2 | – | 0.4 days | 0 |
| Tue 22 Sep, 01:22 UTC21d ago | 2 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 66 on average | 92/200 | ▲+1+1.0% | |
| 2 | [US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 64 on average | 64/200 | ▲+1+2.2% | |
| 3 | Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 62 on average | 88/125 | ▼−1−1.2% | |
| 4 | Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 50 on average | 51/100 | ▼−23−30.7% | |
| 5 | [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 42 on average | 58/150 | ▼−7−10.6% | |
| 6 | RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More!NA · groups of 8+ · monthly · 26 on average | 44/420 | ▲+8+21.0% |
Quick answers
from the figures on this pageRules & Settings
How is [US] The Salvaged Few configured in terms of rules and settings?
The name of [US] The Salvaged Few carries no gather rate. Up to 8 players per group, which is the game's default. pve is the mode, no combat against other players. Modded is its category in the server browser; plugins or settings modify the game. Carbon plugins are running. VAC, Valve's anti-cheat, is enabled.
Which map is played on [US] The Salvaged Few?
A procedural map of size 4,500 with seed 1337 runs on [US] The Salvaged Few, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. Its current map goes by Custom Map.
Player Count
What position does [US] The Salvaged Few hold in the server rankings?
In the top 30% of all ranked servers, [US] The Salvaged Few is #6,626 on player hours over the last seven days and #1,069 in North America.
How full is [US] The Salvaged Few?
0 of 50 slots on [US] The Salvaged Few are filled at the moment. The seven-day average is 0 players, with a peak of 2.
Wipe Cycle
How does [US] The Salvaged Few handle wipe day?
An average of 2 players marked the busiest point of its recent wipes. 45 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.
When does [US] The Salvaged Few schedule its wipes?
Once a month, at the force wipe, [US] The Salvaged Few wipes. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, and every Rust server wipes then. Its world now is 11 days old. A monthly wipe schedule is published in its tags.
Server Details
What is the location of [US] The Salvaged Few?
With the NA tag, [US] The Salvaged Few lists itself in North America. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 66.51.99.82:28035.
How is the performance on [US] The Salvaged Few?
Average server fps for the last 48 hours is 59; the floor was 50. 106,499 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 4,067 MB. Low fps and growing entities are the source of felt lag.
What Rust version is [US] The Salvaged Few running?
The version in use at [US] The Salvaged Few: Rust network protocol 2634 and build 167584, on Linux. Your game needs the same protocol to get in; Steam takes care of the update.
Is [US] The Salvaged Few up, and how consistent is its uptime?
Online at this moment: [US] The Salvaged Few. Its own uptime figure dates the last restart to roughly 12 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. The earliest Rust Analytics saw it was 21 September 2026.
Tags & Filters
How should you interpret the tags on [US] The Salvaged Few?
Published by [US] The Salvaged Few for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): Slot count: 50; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167584 (Build): Game build: 167584; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^m (Monthly): A single wipe each month, alongside Facepunch's force wipe; ^p (PvE): Player-versus-player fighting is off; the world supplies the danger; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): Carbon provides the plugin framework; NA (North America): North America is its browser listing. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does [US] The Salvaged Few show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature [US] The Salvaged Few: Modded Rust servers, Best Rust PvE servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Connection
How can I connect to [US] The Salvaged Few?
Type client.connect 66.51.99.82:28035 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,^z,^y,^m,NA,^p,gmrust,cs167584,ts8
Game
gmrust
mp50
ts8
v2634
cs167584
ptrak
$r?
Wipe schedule
^m
Gameplay
^p
Mods and access
^z
^y
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
