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RUST ANALYTICS
LIVE90,960PLY11,768SRV
QUOTE 67.11.72.237:28015 Offline checked 29d ago

W.H.O.P. PVE Test

moddedcarbonpve
Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,126
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
36d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Custom Map
First seen
13 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 207 on average164/2000−72−30.5%
2[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 207 on average307/2000−46−12.9%
31[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 78 on average114/200−2−1.6%
4桃乐丝 PVE - 经济 | 养殖 | 技能 | 钓鱼 | 传奇装EA · groups of 8+ · monthly · 77 on average80/100−2−2.4%
5[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 66 on average67/200−4−6.3%
6Japan Tokyo - Vanilla PvE|JP|BeginnerEA · groups of 16+ · 65 on average41/100+17+67.9%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on W.H.O.P. PVE Test?

No gather rate is given in the name of W.H.O.P. PVE Test. The default group size of 8 players applies here. It runs pve, player-versus-player combat is absent. Modded is its category in the server browser; plugins or settings modify the game. Carbon plugins are in use. VAC is active.

Population

Where does W.H.O.P. PVE Test sit in the rankings?

For the last seven days, W.H.O.P. PVE Test holds rank #15,126 on player hours, in the top – of all ranked servers.

What is the population on W.H.O.P. PVE Test?

Right now, W.H.O.P. PVE Test is offline; the last sighting was 29 days 17 hours ago.

Wipe Schedule

On what cycle does W.H.O.P. PVE Test wipe?

There are too few wipes on record for W.H.O.P. PVE Test to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 36 days 20 hours.

Server Info

What is the server location for W.H.O.P. PVE Test?

For W.H.O.P. PVE Test, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 67.11.72.237:28015.

What Rust version is W.H.O.P. PVE Test running?

The build is Rust network protocol 2633 and build 163207 on Windows, running on W.H.O.P. PVE Test. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is W.H.O.P. PVE Test and is it currently online?

W.H.O.P. PVE Test is down. The last time we saw it was 29 days 17 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 13 September 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on W.H.O.P. PVE Test?

These tags are published by W.H.O.P. PVE Test and read by the game's server browser: gmvanilla (Game mode): The vanilla survival ruleset; mp10 (Max players): It holds 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs163207 (Build): Game build: 163207; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^p (PvE): No fighting between players: the world is the threat; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): Carbon provides the plugin framework. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does W.H.O.P. PVE Test show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature W.H.O.P. PVE Test: Modded Rust servers and Best Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Joining the Server

What is the process to join W.H.O.P. PVE Test?

Type client.connect 67.11.72.237:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,^z,^y,^p,gmvanilla,cs163207,ts8

Game

gmvanilla
Game mode The vanilla survival ruleset.
mp10
Max players It holds 10 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol Protocol 2633: matching game versions are required to join.
cs163207
Build Game build: 163207.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Gameplay

^p
PvE No fighting between players: the world is the threat.

Mods and access

^z
Modded Categorised as Modded: plugins or settings alter gameplay.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.