Cr4SH
Key statistics
the figures behind the quote- Players now
- 1/ 10 10% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #13,304 no region published
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 28d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 17 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 128 on average | 47/300 | ▲+33+241.1% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average | 46/225 | ▲+5+12.9% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average | 88/100 | ▼−2−2.5% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 88 on average | 8/1000 | ▼−8−49.5% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 4/1000 | ▼−1−23.8% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average | 23/700 | ▪+0+0.4% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on Cr4SH?
No gather rate is given in the name of Cr4SH. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are running. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on Cr4SH?
Cr4SH uses a procedural map, which the game generates.
Population
What position does Cr4SH hold in the server rankings?
For the last seven days, Cr4SH holds rank #13,304 on player hours, in the top – of all ranked servers.
How many players does Cr4SH have?
Right now, Cr4SH is offline; the last sighting was 27 days 12 hours ago.
Wipe Frequency
How often does Cr4SH wipe?
No rhythm can be told for Cr4SH yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 28 days old.
Server Details
What is the server location for Cr4SH?
There is no region published for Cr4SH. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 68.33.204.127:28015.
Cr4SH is on which Rust version?
Rust network protocol 2633 and build 163794 on Windows is what Cr4SH runs. Joining requires the same protocol on your game, which Steam updates.
How reliable is Cr4SH and is it currently online?
Offline at this moment: Cr4SH. Last seen 27 days 12 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 17 September 2026 is when Rust Analytics first saw it.
Server Tags
How should you interpret the tags on Cr4SH?
These tags are published by Cr4SH and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): It holds 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs163794 (Build): Game build: 163794; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The top of this page and the tags both show its players now, its queue and when its world was made.
On Rust Analytics, which lists and filters feature Cr4SH?
These Rust Analytics lists include Cr4SH: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connection
What is the process to join Cr4SH?
The console route: start Rust, press F1, enter client.connect 68.33.204.127:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z
Game
gmrust
mp10
ts8
v2633
cs163794
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.