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RUST ANALYTICS
LIVE36,793PLY11,503SRV
QUOTE 69.10.61.11:28032 Online NA checked 8m ago

RustPlay Building And Base Defense Testing Server

moddedoxide
Players · last
0/ 200
+024h
0% full
Day range 0 6
7-day avg 1 peak 7
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 200
0% full
Change · 24h
+0
no reading a day ago
7-day average
1
peak 7
Rank
#3,345
top 15% · #591 in NA
Rank · 7d ago
#3,269
76 places down
Last wipe
12d ago
no schedule published
Next wipe
22d 15h
Thu 5 Nov, 19:00 UTC FW
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
162
player hours, last seven days
Map
4500
Procedural Map · seed 2147483633
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0246804:0013:0022:0008:0017:0002:00

Hourly average and peak, UTC. Busiest hour of the two days: 7 players.

Server performance

010020030040004:0013:0022:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 15% of all ranked servers, top 32% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next wipeThursday 5 November, 19:00 UTCin 22d 15h

The force wipe · high confidence

wipe-day peak
5
players, last three wipes

Coming wipes

  1. 22d 15hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 23 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:19 UTC FW12d ago 5 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 86 on average118/999+4+3.9%
2Intoxicated US Sandbox - Creative | Build | NoclipNA · groups of 8+ · 13 on average23/150+5+25.5%
3RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGradeNA · groups of 100+ · monthly · 4 on average7/200+6+460.0%
4Builders Like UsNA · groups of 32+ · monthly · 3 on average1/125+0−7.7%
5Together We Rust | Build ServerNA · groups of 8+ · 3 on average3/125+1+80.0%
6[NA] Echo Rust - SandboxNA · groups of 32+ · weekly · 1 on average0/50−3−100.0%

Quick answers

from the figures on this page

Rules & Settings

How is RustPlay Building And Base Defense Testing Server configured in terms of rules and settings?

The name of RustPlay Building And Base Defense Testing Server carries no gather rate. Up to 8 players per group, which is the game's default. build & creative is the mode, no gathering: sandbox building only. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Oxide. VAC, Valve's anti-cheat, is enabled.

What is the current map on RustPlay Building And Base Defense Testing Server?

The map on RustPlay Building And Base Defense Testing Server is procedural, size 4,500, with seed 2147483633, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Player Count

What position does RustPlay Building And Base Defense Testing Server hold in the server rankings?

In the top 15% of all ranked servers, RustPlay Building And Base Defense Testing Server is #3,345 on player hours over the last seven days and #591 in North America.

How full is RustPlay Building And Base Defense Testing Server?

On RustPlay Building And Base Defense Testing Server, 0 players are in now, out of 200 slots. Average players over seven days: 1; peak: 7. The busiest hour in the last 48 hours was 18:00 UTC, with an average of 6 players.

Wipe Cycle

What can you expect on wipe day for RustPlay Building And Base Defense Testing Server?

An average of 5 players marked the busiest point of its recent wipes. 23 hours after the latest wipe, the crowd reached its peak.

On what cycle does RustPlay Building And Base Defense Testing Server wipe?

Once a month, at the force wipe, RustPlay Building And Base Defense Testing Server wipes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes at that time. 12 days 7 hours ago the current world was created.

Server Details

What is the server location for RustPlay Building And Base Defense Testing Server?

The NA tag and North America are what RustPlay Building And Base Defense Testing Server lists for itself. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 69.10.61.11:28032.

How is the performance on RustPlay Building And Base Defense Testing Server?

The last 48 hours average 250 server fps, the low being 247. The entity count reached 92,354, covering buildings, deployables and all else in the world. Memory use peaked at 4,242 MB. Low fps and growing entities are the source of felt lag.

What Rust version is RustPlay Building And Base Defense Testing Server running?

The build is Rust network protocol 2634 and build 167231 on Windows, running on RustPlay Building And Base Defense Testing Server. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of RustPlay Building And Base Defense Testing Server?

Online at this moment: RustPlay Building And Base Defense Testing Server. 17 hours ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 100% uptime, 168 of 168 hours. First sighting by Rust Analytics: 13 September 2026.

Server Tags

What is the meaning of the tags on RustPlay Building And Base Defense Testing Server?

These tags are published by RustPlay Building And Base Defense Testing Server and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp200 (Max players): It holds 200 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167231 (Build): Build 167231; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^r (Roleplay): Roleplay: the server's format; ^c (Creative): Sandbox rules: nothing to gather, and the build is yours; ^k (Build server): Base practice and design; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: the game is changed by plugins or settings; NA (North America): North America is its browser listing. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does RustPlay Building And Base Defense Testing Server show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature RustPlay Building And Base Defense Testing Server: Modded Rust servers, Rust build and creative servers, Rust creative servers, Rust roleplay servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Roleplay ^r, Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

How can I connect to RustPlay Building And Base Defense Testing Server?

Type client.connect 69.10.61.11:28032 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. For more information, go to https://www.RustPlayServers.com.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2634,^r,^c,^k,NA,gmrust,cs167231,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp200
Max players It holds 200 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167231
Build Build 167231.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Gameplay

^r
Roleplay Roleplay: the server's format.
^c
Creative Sandbox rules: nothing to gather, and the build is yours.
^k
Build server Base practice and design.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded listing: the game is changed by plugins or settings.

Region

NA
North America North America is its browser listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.