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RUST ANALYTICS
LIVE29,960PLY11,501SRV
QUOTE 69.131.3.17:28015 Online checked 8m ago

Rusted Zombies | Local Development

moddedoxide
Players · last
0/ 10
+024h
0% full
Day range 0 1
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
+0
no reading a day ago
7-day average
1
peak 1
Rank
#9,188
top 43%
Rank · 7d ago
–
not ranked a week ago
Last wipe
11h ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
6
player hours, last seven days
Map
–
Procedural Map
First seen
20 Oct 2026
no hostname published

Players

AveragePeakWipe
00.250.50.75119:0021:0023:0001:0003:0005:00Wiped Tue 20 Oct, 19:06 UTCWIPE

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct21 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average60/400+1+1.4%
2МИНИ-КАРТА 2Х | STORM | FPS+ 17.10EU · groups of 8+ · weekly · 110 on average123/100−7−5.6%
3RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 20.10EU · groups of 16+ · weekly · 106 on average46/225+3+7.8%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 17.10EU · groups of 16+ · monthly · 83 on average12/1000−12−49.7%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 18.10EU · groups of 16+ · monthly · 74 on average29/700−39−57.6%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 20.10EU · groups of 16+ · monthly · 72 on average57/700+50+734.1%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on Rusted Zombies | Local Development?

No gather rate is given in the name of Rusted Zombies | Local Development. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.

What is the current map on Rusted Zombies | Local Development?

A procedural map runs on Rusted Zombies | Local Development, created by the game.

Population

What position does Rusted Zombies | Local Development hold in the server rankings?

For the last seven days, Rusted Zombies | Local Development holds rank #9,188 on player hours, in the top 43% of all ranked servers.

How full is Rusted Zombies | Local Development?

0 of 10 slots on Rusted Zombies | Local Development are filled right now. The seven-day average is 1 players, with a peak of 1. The busiest hour in the last 48 hours was 23:00 UTC, with an average of 1 players.

Wipe Schedule

On what cycle does Rusted Zombies | Local Development wipe?

The record holds too few of Rusted Zombies | Local Development's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 11 hours.

Server Info

What is the location of Rusted Zombies | Local Development?

For Rusted Zombies | Local Development, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 69.131.3.17:28015 is its address.

Rusted Zombies | Local Development runs which version of Rust?

The version in use at Rusted Zombies | Local Development: Rust network protocol 2634 and build 167781, on Linux. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of Rusted Zombies | Local Development?

The server is live: Rusted Zombies | Local Development is online. The earliest Rust Analytics saw it was 20 October 2026.

Tags and Rankings

How should you interpret the tags on Rusted Zombies | Local Development?

The game's server browser reads gmvanilla (Game mode): Vanilla survival is the mode; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): It runs build 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded listing applies: plugins or settings change play, which Rusted Zombies | Local Development publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature Rusted Zombies | Local Development?

On Rust Analytics, Rusted Zombies | Local Development matches these lists: Modded Rust servers and Rust zombie servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Joining the Server

How can I connect to Rusted Zombies | Local Development?

Type client.connect 69.131.3.17:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp10
Max players It holds 10 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build It runs build 167781.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.