Rusted Zombies | Local Development
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 1 peak 1
- Rank
- #9,188 top 43%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 11h ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 6 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 20 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 128 on average | 60/400 | ▲+1+1.4% | |
| 2 | МИНИ-КАРТА 2Х | STORM | FPS+ 17.10EU · groups of 8+ · weekly · 110 on average | 123/100 | ▼−7−5.6% | |
| 3 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 20.10EU · groups of 16+ · weekly · 106 on average | 46/225 | ▲+3+7.8% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 17.10EU · groups of 16+ · monthly · 83 on average | 12/1000 | ▼−12−49.7% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 18.10EU · groups of 16+ · monthly · 74 on average | 29/700 | ▼−39−57.6% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 20.10EU · groups of 16+ · monthly · 72 on average | 57/700 | ▲+50+734.1% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on Rusted Zombies | Local Development?
No gather rate is given in the name of Rusted Zombies | Local Development. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
What is the current map on Rusted Zombies | Local Development?
A procedural map runs on Rusted Zombies | Local Development, created by the game.
Population
What position does Rusted Zombies | Local Development hold in the server rankings?
For the last seven days, Rusted Zombies | Local Development holds rank #9,188 on player hours, in the top 43% of all ranked servers.
How full is Rusted Zombies | Local Development?
0 of 10 slots on Rusted Zombies | Local Development are filled right now. The seven-day average is 1 players, with a peak of 1. The busiest hour in the last 48 hours was 23:00 UTC, with an average of 1 players.
Wipe Schedule
On what cycle does Rusted Zombies | Local Development wipe?
The record holds too few of Rusted Zombies | Local Development's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 11 hours.
Server Info
What is the location of Rusted Zombies | Local Development?
For Rusted Zombies | Local Development, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 69.131.3.17:28015 is its address.
Rusted Zombies | Local Development runs which version of Rust?
The version in use at Rusted Zombies | Local Development: Rust network protocol 2634 and build 167781, on Linux. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of Rusted Zombies | Local Development?
The server is live: Rusted Zombies | Local Development is online. The earliest Rust Analytics saw it was 20 October 2026.
Tags and Rankings
How should you interpret the tags on Rusted Zombies | Local Development?
The game's server browser reads gmvanilla (Game mode): Vanilla survival is the mode; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): It runs build 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded listing applies: plugins or settings change play, which Rusted Zombies | Local Development publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature Rusted Zombies | Local Development?
On Rust Analytics, Rusted Zombies | Local Development matches these lists: Modded Rust servers and Rust zombie servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Joining the Server
How can I connect to Rusted Zombies | Local Development?
Type client.connect 69.131.3.17:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.