Local Dev Server
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 1 peak 1
- Rank
- #7,549 top 34%
- Rank · 7d ago
- #6,191 ▼1358 places down
- Last wipe
- 11d ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 14 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 21 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 34% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yet- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 18:12 UTC11d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average | 150/200 | ▼−7−4.2% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 358 on average | 103/200 | ▲+11+12.3% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 340 on average | 418/450 | ▲+41+10.9% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 335 on average | 109/200 | ▲+22+25.0% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 29/250 | ▲+4+14.5% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average | 115/150 | ▲+34+42.1% |
Quick answers
from the figures on this pageMap and Rules
How is Local Dev Server configured in terms of rules and settings?
The name of Local Dev Server carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is disabled.
What is the current map on Local Dev Server?
Local Dev Server uses a procedural map, which the game generates.
Activity
What is the rank of Local Dev Server?
In the top 34% of all ranked servers, Local Dev Server is #7,549 on player hours over the last seven days.
How many players does Local Dev Server have?
At present, Local Dev Server is offline; the last sighting was 3 days 23 hours ago. Average players over seven days: 1; peak: 1.
Wipe Cycle
What can you expect on wipe day for Local Dev Server?
Recent wipes at this server drew an average peak of 1 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.
On what cycle does Local Dev Server wipe?
There are too few wipes on record for Local Dev Server to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 11 days 8 hours old.
Server Info
Where can Local Dev Server be found?
No region is published by Local Dev Server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 69.250.66.224:28015.
What Rust version is Local Dev Server running?
The build is Rust network protocol 2634 and build 166655 on Windows, running on Local Dev Server. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of Local Dev Server?
No response from Local Dev Server. It was last seen 3 days 23 hours ago. 10% is its uptime for the last 7 full days, 17 of 168 hours. The earliest Rust Analytics saw it was 21 September 2026.
Server Tags
What is the meaning of the tags on Local Dev Server?
These tags are published by Local Dev Server and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166655 (Build): It runs build 166655; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set. The top of this page and the tags both show its players now, its queue and when its world was made.
Local Dev Server appears in which of the lists and filters on Rust Analytics?
These Rust Analytics lists include Local Dev Server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Joining the Server
What is the process to join Local Dev Server?
Type client.connect 69.250.66.224:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs166655,ts8
Game
gmrust
mp10
ts8
v2634
cs166655
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.