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RUST ANALYTICS
LIVE41,552PLY11,481SRV
QUOTE 70.136.187.33:28015 Offline checked 6d ago

Local Rust Server [No EAC]

moddedoxide
Players · last
0/ 50
n/a24h
0% full
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
n/a
no reading a day ago
7-day average
1
peak 1
Rank
#13,311
top 60%
Rank · 7d ago
#14,742
1431 places up
Last wipe
12d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
8 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct9 Oct11 Oct12 Oct14 Oct15 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 129 on average21/300+7+52.4%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 109 on average16/225−4−20.3%
3МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average93/100+4+4.0%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 88 on average4/1000−1−17.2%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average2/1000+2
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average11/700+3+45.1%

Quick answers

from the figures on this page

Rules & Settings

How is Local Rust Server [No EAC] configured in terms of rules and settings?

The name of Local Rust Server [No EAC] carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is disabled.

What is the current map on Local Rust Server [No EAC]?

Local Rust Server [No EAC] uses a procedural map, which the game generates.

Population

Where does Local Rust Server [No EAC] sit in the rankings?

For the last seven days, Local Rust Server [No EAC] holds rank #13,311 on player hours, in the top 60% of all ranked servers.

What is the population on Local Rust Server [No EAC]?

Right now, Local Rust Server [No EAC] is offline; the last sighting was 6 days 2 hours ago. Average players over seven days: 1; peak: 1.

Wipe Schedule

On what cycle does Local Rust Server [No EAC] wipe?

No rhythm can be told for Local Rust Server [No EAC] yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 12 days 22 hours old.

Server Info

Where can Local Rust Server [No EAC] be found?

There is no region published for Local Rust Server [No EAC]. Rust Analytics reports the location a server claims, not the machine's actual location. 70.136.187.33:28015 is its address.

What Rust version is Local Rust Server [No EAC] running?

Rust network protocol 2634 and build 166494 on Windows is what Local Rust Server [No EAC] runs. Joining requires the same protocol on your game, which Steam updates.

How reliable is Local Rust Server [No EAC] and is it currently online?

Local Rust Server [No EAC] is down. The last time we saw it was 6 days 2 hours ago. The last 6 full days give 0% uptime, 0 hours on out of 144. First sighting by Rust Analytics: 8 October 2026.

Tags & Filters

How should you interpret the tags on Local Rust Server [No EAC]?

Published by Local Rust Server [No EAC] for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Slot count: 50; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166494 (Build): It runs build 166494; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does Local Rust Server [No EAC] show up in Rust Analytics lists and filters?

On Rust Analytics, Local Rust Server [No EAC] matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What steps do I take to join Local Rust Server [No EAC]?

The console route: start Rust, press F1, enter client.connect 70.136.187.33:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Slot count: 50.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs166494
Build It runs build 166494.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.