Test
Key statistics
the figures behind the quote- Players now
- 1/ 500 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 1 peak 1
- Rank
- #9,241 top 41%
- Rank · 7d ago
- #15,086 ▲5845 places up
- Last wipe
- 8d ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 7 player hours, last seven days
- Map
- – Moose Maps
- First seen
- 30 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 41% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yet- usual gap
- 5 days between real wipes
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 20:54 UTC8d ago | 1 | – | running | 1 |
| Wed 30 Sep, 21:39 UTC13d ago | 1 | – | 5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average | 171/200 | ▲+17+11.2% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 358 on average | 85/200 | ▼−2−2.5% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 339 on average | 381/425 | ▲+53+16.1% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 335 on average | 92/200 | ▲+9+11.2% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 17/250 | ▼−13−42.5% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average | 96/125 | ▲+16+20.3% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on Test?
No gather rate is given in the name of Test. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC is active.
Activity
Where does Test sit in the rankings?
For the last seven days, Test holds rank #9,241 on player hours, in the top 41% of all ranked servers.
What is the population on Test?
At present, Test is offline; the last sighting was 2 days 2 hours ago. Average players over seven days: 1; peak: 1.
Wipe Schedule
How does Test handle wipe day?
The average peak across its recent wipes is 1 players. 1 hours after the latest wipe, the crowd reached its peak.
On what cycle does Test wipe?
There are too few wipes on record for Test to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 8 days 7 hours ago the current world was created.
Server Info
What is the server location for Test?
There is no region published for Test. Rust Analytics reports the location a server claims, not the machine's actual location. 70.234.248.149:28015 is its address.
What Rust version is Test running?
The version in use at Test: Rust network protocol 2634 and build 167398, on Windows. Joining requires the same protocol on your game, which Steam updates.
How reliable is Test and is it currently online?
No response from Test. It was last seen 2 days 2 hours ago. 7 full days have passed with 6% uptime, 10 of 168 hours. 30 September 2026 is when Rust Analytics first saw it.
Tags and Rankings
How should you interpret the tags on Test?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp500 (Max players): Slot count: 500; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167398 (Build): It runs build 167398; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set, which Test publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does Test show up in Rust Analytics lists and filters?
On Rust Analytics, Test matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Joining the Server
How can I connect to Test?
The console route: start Rust, press F1, enter client.connect 70.234.248.149:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp500,ptrak,$r?,v2634,gmrust,cs167398,ts8
Game
gmrust
mp500
ts8
v2634
cs167398
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.