Local Unity 6 Test
Key statistics
the figures behind the quote- Players now
- 0/ 2 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,485 no region published
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 26d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 17 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average | 209/225 | ▲+7+3.7% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 360 on average | 197/225 | ▲+53+36.8% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 344 on average | 377/400 | ▼−34−8.2% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average | 189/200 | ▲+70+59.4% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 34/250 | ▼−1−4.1% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average | 153/225 | ▲+24+18.6% |
Quick answers
from the figures on this pageRules & Settings
How is Local Unity 6 Test configured in terms of rules and settings?
No gather rate is given in the name of Local Unity 6 Test. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is disabled.
What is the current map on Local Unity 6 Test?
Local Unity 6 Test uses a procedural map, which the game generates.
Population
What is the rank of Local Unity 6 Test?
In the top – of all ranked servers, Local Unity 6 Test is #15,485 on player hours over the last seven days.
What is the population on Local Unity 6 Test?
At present, Local Unity 6 Test is offline; the last sighting was 26 days 16 hours ago.
Wipe Frequency
When does Local Unity 6 Test schedule its wipes?
There are too few wipes on record for Local Unity 6 Test to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 26 days 21 hours old.
Server Details
What is the location of Local Unity 6 Test?
For Local Unity 6 Test, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 70.34.213.45:28015.
What Rust version is Local Unity 6 Test running?
Rust network protocol 2633 and build 163794 on Windows is what Local Unity 6 Test runs. Your game needs the same protocol to get in; Steam takes care of the update.
Is Local Unity 6 Test up, and how consistent is its uptime?
Local Unity 6 Test is down. The last time we saw it was 26 days 16 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. The earliest Rust Analytics saw it was 17 September 2026.
Tags and Rankings
How should you interpret the tags on Local Unity 6 Test?
These tags are published by Local Unity 6 Test and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): It holds 2 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs163794 (Build): Build 163794; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does Local Unity 6 Test show up in Rust Analytics lists and filters?
These Rust Analytics lists include Local Unity 6 Test: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Joining the Server
What is the process to join Local Unity 6 Test?
Type client.connect 70.34.213.45:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp2,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust
mp2
ts8
v2633
cs163794
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.