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RUST ANALYTICS
LIVE50,786PLY11,615SRV
QUOTE 70.34.213.45:28015 Offline checked 26d ago

Local Unity 6 Test

Players · last
0/ 2
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 2
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,485
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
26d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
17 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average209/225+7+3.7%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 360 on average197/225+53+36.8%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 344 on average377/400−34−8.2%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average189/200+70+59.4%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average34/250−1−4.1%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average153/225+24+18.6%

Quick answers

from the figures on this page

Rules & Settings

How is Local Unity 6 Test configured in terms of rules and settings?

No gather rate is given in the name of Local Unity 6 Test. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is disabled.

What is the current map on Local Unity 6 Test?

Local Unity 6 Test uses a procedural map, which the game generates.

Population

What is the rank of Local Unity 6 Test?

In the top – of all ranked servers, Local Unity 6 Test is #15,485 on player hours over the last seven days.

What is the population on Local Unity 6 Test?

At present, Local Unity 6 Test is offline; the last sighting was 26 days 16 hours ago.

Wipe Frequency

When does Local Unity 6 Test schedule its wipes?

There are too few wipes on record for Local Unity 6 Test to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 26 days 21 hours old.

Server Details

What is the location of Local Unity 6 Test?

For Local Unity 6 Test, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 70.34.213.45:28015.

What Rust version is Local Unity 6 Test running?

Rust network protocol 2633 and build 163794 on Windows is what Local Unity 6 Test runs. Your game needs the same protocol to get in; Steam takes care of the update.

Is Local Unity 6 Test up, and how consistent is its uptime?

Local Unity 6 Test is down. The last time we saw it was 26 days 16 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. The earliest Rust Analytics saw it was 17 September 2026.

Tags and Rankings

How should you interpret the tags on Local Unity 6 Test?

These tags are published by Local Unity 6 Test and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): It holds 2 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs163794 (Build): Build 163794; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does Local Unity 6 Test show up in Rust Analytics lists and filters?

These Rust Analytics lists include Local Unity 6 Test: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What is the process to join Local Unity 6 Test?

Type client.connect 70.34.213.45:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp2
Max players It holds 2 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol Protocol 2633: matching game versions are required to join.
cs163794
Build Build 163794.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.