Skip to the page
RUST ANALYTICS
LIVE82,364PLY11,765SRV
QUOTE 71.171.125.142:28015 Offline checked 9d ago

Electrical Test Site 67

vanillamoddedcarbon
Players · last
0/ ?
n/a24h
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ ?
slots not published
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,940
top 71%
Rank · 7d ago
#16,953
1013 places up
Last wipe
9d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
4 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct5 Oct7 Oct8 Oct10 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average114/300+36+46.8%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average175/245+78+81.2%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average92/100+2+2.6%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 84 on average79/1000−24−23.4%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average25/1000−19−43.5%
6SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 74 on average72/200−5−6.8%

Quick answers

from the figures on this page

Rules & Settings

How is Electrical Test Site 67 configured in terms of rules and settings?

No gather rate is given in the name of Electrical Test Site 67. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Carbon. It uses the term vanilla for itself: rust as Facepunch ships it: rates, kits and rules unchanged. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on Electrical Test Site 67?

Electrical Test Site 67 uses a procedural map, which the game generates.

Population

Where does Electrical Test Site 67 sit in the rankings?

For the last seven days, Electrical Test Site 67 holds rank #15,940 on player hours, in the top 71% of all ranked servers.

How full is Electrical Test Site 67?

At present, Electrical Test Site 67 is offline; the last sighting was 9 days ago.

Wipe Schedule

How often does Electrical Test Site 67 wipe?

There are too few wipes on record for Electrical Test Site 67 to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 9 days old.

Server Info

What is the server location for Electrical Test Site 67?

There is no region published for Electrical Test Site 67. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 71.171.125.142:28015 is its address.

Electrical Test Site 67 is on which Rust version?

The version in use at Electrical Test Site 67: Rust network protocol 2634 and build 166652, on Linux. The protocol has to match for you to join, and Steam applies that update.

Is Electrical Test Site 67 up, and how consistent is its uptime?

Electrical Test Site 67 is down. The last time we saw it was 9 days ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 4 October 2026.

Tags & Filters

How should you interpret the tags on Electrical Test Site 67?

These tags are published by Electrical Test Site 67 and read by the game's server browser: gmvanilla (Game mode): Survival in its vanilla form; mp0 (Max players): Capacity: 0 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): It runs build 166652; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): The plugin framework here is Carbon. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Electrical Test Site 67 appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, Electrical Test Site 67 matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

How can I connect to Electrical Test Site 67?

The console route: start Rust, press F1, enter client.connect 71.171.125.142:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^z,^y,^v,gmvanilla,cs166652,ts8

Game

gmvanilla
Game mode Survival in its vanilla form.
mp0
Max players Capacity: 0 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol To join, your game needs protocol 2634.
cs166652
Build It runs build 166652.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Difficulty

^v
Vanilla Rust as Facepunch ships it: rates, kits and rules unchanged.

Mods and access

^z
Modded Categorised as Modded: plugins or settings alter gameplay.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.