Skip to the page
RUST ANALYTICS
LIVE31,206PLY11,454SRV
QUOTE 72.208.115.154:20015 Online checked 12m ago

Hell Yeah PVE+

monthly wipes moddedoxide
Players · last
0/ 100
+024h
0% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#7,822
top 35%
Rank · 7d ago
#14,391
6569 places up
Last wipe
13d ago
monthly schedule
Next wipe
21d 13h
Thu 5 Nov, 19:00 UTC FW
Group limit
100 max
players per team
Gather rate
–
no rate in the name
Score
12
player hours, last seven days
Map
4500
Procedural Map · seed 696969
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75106:0015:0000:0010:0019:0004:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

05010015020006:0015:0000:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next wipeThursday 5 November, 19:00 UTCin 21d 13h

The force wipe · high confidence

wipe-day peak
1
players, last three wipes

Coming wipes

  1. 21d 13hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:19 UTC FW13d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average2/1000−13−86.4%
2404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 74 on average0/1000−6−100.0%
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 71 on average8/700−6−43.5%
4666 RUST /ДЛЯ НОВИЧКОВ /РУССКИЙ 09.10EU · groups of 16+ · monthly · 66 on average3/650−9−74.8%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 13.10EU · groups of 16+ · monthly · 63 on average39/700−50−56.2%
6SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 61 on average8/200−2−19.3%

Quick answers

from the figures on this page

Map and Rules

How is Hell Yeah PVE+ configured in terms of rules and settings?

The name of Hell Yeah PVE+ carries no gather rate. Group size is capped at 100 players. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.

Which map is played on Hell Yeah PVE+?

Hell Yeah PVE+ uses a procedural map of size 4,500 with seed 696969, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Activity

What position does Hell Yeah PVE+ hold in the server rankings?

For the last seven days, Hell Yeah PVE+ holds rank #7,822 on player hours, in the top 35% of all ranked servers.

What is the population on Hell Yeah PVE+?

0 of 100 slots on Hell Yeah PVE+ are filled at the moment. The mean over the last seven days is 0 players, reaching 1 at its highest. Over the last 48 hours, the peak hour was 18:00 UTC, averaging 1 players.

Wipe Cycle

How does Hell Yeah PVE+ handle wipe day?

The average peak across its recent wipes is 1 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.

When does Hell Yeah PVE+ schedule its wipes?

The only wipe at Hell Yeah PVE+ is the monthly force wipe. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, and every Rust server wipes then. 13 days 11 hours ago the current world was created. A monthly wipe schedule is published in its tags.

Server Info

What is the server location for Hell Yeah PVE+?

There is no region published for Hell Yeah PVE+. Rust Analytics reports the location a server claims, not the machine's actual location. 72.208.115.154:20015 is its address.

Is Hell Yeah PVE+ performing well?

Average server fps for the last 48 hours is 95; the floor was 76. The entity count reached 131,304, covering buildings, deployables and all else in the world. Up to 6,559 MB of memory was used. A climbing entity count plus low fps is the lag players report.

Hell Yeah PVE+ runs which version of Rust?

Rust network protocol 2634 and build 166494 on Linux is what Hell Yeah PVE+ runs. Joining requires the same protocol on your game, which Steam updates.

Is Hell Yeah PVE+ up, and how consistent is its uptime?

Hell Yeah PVE+ is up. It is taking players now. 6 days 1 hours ago is when it last restarted, judging by the uptime it reports. The last 7 full days give 100% uptime, 168 hours on out of 168. 13 September 2026 is when Rust Analytics first saw it.

Server Tags

What is the meaning of the tags on Hell Yeah PVE+?

Published by Hell Yeah PVE+ for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Capacity: 100 slots; ts100 (Group limit): Teams take no more than 100; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166494 (Build): Build 166494; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the schedule: one wipe a month; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does Hell Yeah PVE+ show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature Hell Yeah PVE+: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Joining the Server

What steps do I take to join Hell Yeah PVE+?

Type client.connect 72.208.115.154:20015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^m,gmrust,cs166494,ts100,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players Capacity: 100 slots.
ts100
Group limit Teams take no more than 100.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166494
Build Build 166494.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the schedule: one wipe a month.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.