RustSkinLab Content Studio
Key statistics
the figures behind the quote- Players now
- 1/ 2 50% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #13,849 top 61%
- Rank · 7d ago
- #11,401 ▼2448 places down
- Last wipe
- 13d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 4 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 129 on average | 22/300 | ▲+8+59.7% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 109 on average | 17/225 | ▼−3−15.4% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average | 89/100 | ▪+0−0.5% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 88 on average | 4/1000 | ▼−1−17.2% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 2/1000 | ▲+2 | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average | 13/700 | ▲+5+71.4% |
Quick answers
from the figures on this pageServer Rules
How is RustSkinLab Content Studio configured in terms of rules and settings?
No gather rate is given in the name of RustSkinLab Content Studio. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
Which map is played on RustSkinLab Content Studio?
A procedural map runs on RustSkinLab Content Studio, created by the game.
Player Count
Where does RustSkinLab Content Studio sit in the rankings?
In the top 61% of all ranked servers, RustSkinLab Content Studio is #13,849 on player hours over the last seven days.
What is the population on RustSkinLab Content Studio?
At present, RustSkinLab Content Studio is offline; the last sighting was 10 days 12 hours ago.
Wipe Cycle
On what cycle does RustSkinLab Content Studio wipe?
There are too few wipes on record for RustSkinLab Content Studio to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 13 days 2 hours.
Server Info
Where can RustSkinLab Content Studio be found?
There is no region published for RustSkinLab Content Studio. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 72.251.221.49:28025 is its address.
RustSkinLab Content Studio is on which Rust version?
The build is Rust network protocol 2634 and build 166494 on Windows, running on RustSkinLab Content Studio. Joining requires the same protocol on your game, which Steam updates.
Is RustSkinLab Content Studio up, and how consistent is its uptime?
No response from RustSkinLab Content Studio. It was last seen 10 days 12 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 4 October 2026 is when Rust Analytics first saw it.
Server Tags
How should you interpret the tags on RustSkinLab Content Studio?
These tags are published by RustSkinLab Content Studio and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): Capacity: 2 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166494 (Build): Build 166494; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The tags also carry its current players, queue and world creation time; this page shows them at the top.
RustSkinLab Content Studio appears in which of the lists and filters on Rust Analytics?
On Rust Analytics, RustSkinLab Content Studio matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to Join
What is the process to join RustSkinLab Content Studio?
The console route: start Rust, press F1, enter client.connect 72.251.221.49:28025. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp2,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z
Game
gmrust
mp2
ts8
v2634
cs166494
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.