RFC's Test Server
Key statistics
the figures behind the quote- Players now
- 0/ 2 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,025 no region published
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 41d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 129 on average | 31/300 | ▲+17+125.0% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average | 21/225 | ▼−5−20.1% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average | 89/100 | ▼−1−1.5% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 88 on average | 6/1000 | ▼−6−49.2% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 6/1000 | ▲+2+65.0% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average | 13/700 | ▪+0+0.7% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on RFC's Test Server?
No gather rate is given in the name of RFC's Test Server. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on RFC's Test Server?
The game generates the procedural map on RFC's Test Server.
Population
What is the rank of RFC's Test Server?
In the top – of all ranked servers, RFC's Test Server is #15,025 on player hours over the last seven days.
How full is RFC's Test Server?
At present, RFC's Test Server is offline; the last sighting was 30 days 7 hours ago.
Wipe Cycle
How often does RFC's Test Server wipe?
No rhythm can be told for RFC's Test Server yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 41 days 3 hours ago the current world was created.
Server Info
Where can RFC's Test Server be found?
There is no region published for RFC's Test Server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 73.242.189.222:28015 is its address.
What Rust version is RFC's Test Server running?
Rust network protocol 2633 and build 163794 on Linux is what RFC's Test Server runs. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of RFC's Test Server?
Offline at this moment: RFC's Test Server. Last seen 30 days 7 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 13 September 2026 is when Rust Analytics first saw it.
Server Tags
What is the meaning of the tags on RFC's Test Server?
These tags are published by RFC's Test Server and read by the game's server browser: gmvanilla (Game mode): The vanilla survival ruleset; mp2 (Max players): Slot count: 2; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): To join, your game needs protocol 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. Also in the tags and at the top of this page: current players, queue and world creation time.
On Rust Analytics, which lists and filters feature RFC's Test Server?
These Rust Analytics lists include RFC's Test Server: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Joining the Server
What steps do I take to join RFC's Test Server?
The console route: start Rust, press F1, enter client.connect 73.242.189.222:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp2,ptrak,$r?,v2633,gmvanilla,cs163794,ts8,^o^z
Game
gmvanilla
mp2
ts8
v2633
cs163794
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.