Skip to the page
RUST ANALYTICS
LIVE68,443PLY11,675SRV
QUOTE 74.244.31.245:28025 Offline checked 9h ago

Peace, Then War

moddedcarbon
Players · last
0/ 50
−2−100.0%24h
0% full
Day range 0 2
7-day avg 0 peak 4
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
−2
−100.0% from 2
7-day average
0
peak 4
Rank
#5,134
top 23%
Rank · 7d ago
#3,611
1523 places down
Last wipe
13d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
47
player hours, last seven days
Map
4800
Procedural Map · seed 2056159002
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.511.5221:0005:0012:0020:0003:0011:00

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Server performance

02040608021:0005:0012:0020:0003:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
25 days
between real wipes
wipe-day peak
4
players, last three wipes
crowd held
0%
else halves by day 8

The first 48 hours of its last wipes

Thu 1 OctSun 6 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:43 UTC FW13d ago 5 – running 0
Sun 6 Sep, 19:56 UTC38d ago 3 halved by day 8 25 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average84/300+37+78.7%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average103/225+22+27.7%
3МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average90/100−1−0.6%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average21/1000−17−44.4%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average8/1000−4−35.6%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average38/700−16−29.3%

Quick answers

from the figures on this page

Server Rules

How is Peace, Then War configured in terms of rules and settings?

No gather rate is given in the name of Peace, Then War. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Carbon. VAC is active.

Which map is played on Peace, Then War?

The map on Peace, Then War is procedural, size 4,800, with seed 2056159002, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Activity

Where does Peace, Then War sit in the rankings?

For the last seven days, Peace, Then War holds rank #5,134 on player hours, in the top 23% of all ranked servers.

What is the population on Peace, Then War?

At present, Peace, Then War is offline; the last sighting was 9 hours ago. The seven-day average is 0 players, with a peak of 4. At 18:00 UTC in the last 48 hours, it averaged 2 players, the busiest hour.

Wipe Cycle

How does Peace, Then War handle wipe day?

An average of 4 players marked the busiest point of its recent wipes. On the latest wipe, 1 hours after the wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. If it did not hold, by day 8 the crowd dropped below half.

When does Peace, Then War schedule its wipes?

No rhythm can be told for Peace, Then War yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 13 days 1 hours old.

Server Overview

Where can Peace, Then War be found?

For Peace, Then War, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 74.244.31.245:28025.

How is the performance on Peace, Then War?

Average server fps for the last 48 hours is 43; the floor was 23. At its peak it held 189,557 entities: buildings, deployables and the rest of the world. Up to 8,092 MB of memory was used. Low fps and growing entities are the source of felt lag.

Peace, Then War runs which version of Rust?

Rust network protocol 2634 and build 166494 on Windows is what Peace, Then War runs. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of Peace, Then War?

No response from Peace, Then War. It was last seen 9 hours ago. 53 minutes ago is when it last restarted, judging by the uptime it reports. The last 7 full days give 100% uptime, 168 hours on out of 168. 13 September 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on Peace, Then War?

Published by Peace, Then War for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166494 (Build): It runs build 166494; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework here is Carbon. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature Peace, Then War?

On Rust Analytics, Peace, Then War matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What steps do I take to join Peace, Then War?

The console route: start Rust, press F1, enter client.connect 74.244.31.245:28025. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Capacity: 50 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs166494
Build It runs build 166494.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.