Rust EAC Research
Key statistics
the figures behind the quote- Players now
- 0/ 5 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #15,599 top 70%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 1d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 12 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average | 162/200 | ▲+8+5.4% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 358 on average | 89/200 | ▲+2+2.1% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 339 on average | 399/450 | ▲+71+21.6% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 335 on average | 96/200 | ▲+13+16.0% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 23/250 | ▼−7−22.3% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average | 97/150 | ▲+17+21.5% |
Quick answers
from the figures on this pageRules & Settings
How is Rust EAC Research configured in terms of rules and settings?
The name of Rust EAC Research carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on Rust EAC Research?
The game generates the procedural map on Rust EAC Research.
Population
What position does Rust EAC Research hold in the server rankings?
For the last seven days, Rust EAC Research holds rank #15,599 on player hours, in the top 70% of all ranked servers.
How many players does Rust EAC Research have?
Right now, Rust EAC Research is offline; the last sighting was 27 hours ago. The seven-day average is 0 players, with a peak of 1. Over the last 48 hours, the peak hour was 23:00 UTC, averaging 0 players.
Wipe Cycle
How often does Rust EAC Research wipe?
No rhythm can be told for Rust EAC Research yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 28 hours ago the current world was created.
Server Info
Where can Rust EAC Research be found?
No region is published by Rust EAC Research. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 75.55.136.219:28015.
What Rust version is Rust EAC Research running?
Rust network protocol 2634 and build 167584 on Linux is what Rust EAC Research runs. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of Rust EAC Research?
Rust EAC Research is down. The last time we saw it was 27 hours ago. Availability of 0% over the last 1 full day: it was online for 0 of 24 hours. First sighting by Rust Analytics: 12 October 2026.
Tags & Filters
How should you interpret the tags on Rust EAC Research?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp5 (Max players): Capacity: 5 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs167584 (Build): Game build: 167584; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent, which Rust EAC Research publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Where does Rust EAC Research show up in Rust Analytics lists and filters?
These Rust Analytics lists include Rust EAC Research: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
How to Join
What steps do I take to join Rust EAC Research?
The console route: start Rust, press F1, enter client.connect 75.55.136.219:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp5,ptrak,$r?,v2634,gmrust,cs167584,ts8
Game
gmrust
mp5
ts8
v2634
cs167584
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.