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RUST ANALYTICS
LIVE49,891PLY11,600SRV
QUOTE 76.103.199.248:28015 Online checked 14m ago

CHUDLANDS 1000X

1000x moddedcarbonpve
Players · last
1/ 10
+124h
10% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
+1
no reading a day ago
7-day average
0
peak 1
Rank
#9,714
top 43%
Rank · 7d ago
#16,317
6603 places up
Last wipe
9d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
1000x
read from the name
Score
6
player hours, last seven days
Map
3500
Procedural Map · seed 777777
First seen
15 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75101:0010:0019:0004:0013:0022:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

05010015020001:0010:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
6.4 days
between real wipes
on rhythm
33%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 1.5

The first 48 hours of its last wipes

Sun 4 OctWed 23 SepWed 23 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 20:28 UTC9d ago 1 – running 0
Wed 23 Sep, 23:51 UTC20d ago 1 halved by day 2 10.9 days 0
Wed 23 Sep, 04:18 UTC20d ago 1 – 0.8 days 0
Wed 16 Sep, 19:15 UTC27d ago 1 halved by day 1 6.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Survival.RIP 1000x PvE |#2|Item Perks|Legandary Custom Weapons|EU · groups of 8+ · 1000x · monthly · 17 on average13/100+3+28.9%
2The Hunting Lodge 1000x PvE - CustomLegendaryWeaponsgroups of 8+ · 1000x · biweekly · 5 on average2/100−2−44.2%
3[US] Void Servers PVE 1000X|Kits|Loot+|NoBPs|EventsNA · groups of 8+ · 1000x · monthly · 5 on average6/50−2−25.8%
4EU RustNChill X1000 | PvE | KITS | PURGE | BACKPACK | SKINBOX |EU · groups of 8+ · 1000x · biweekly · 4 on average2/150+0−11.1%
5Survival.RIP 1000x PvE |#1|Raids|Dungeons|Skills|EventsEU · groups of 8+ · 1000x · monthly · 4 on average3/100+0+5.9%
6World War Rust SLAYERS.GG 1000x PVE KITS|XP|TP|PVP/RAID ZonesNA · groups of 10+ · 1000x · monthly · 4 on average6/100+2+71.4%

Quick answers

from the figures on this page

Map and Rules

How is CHUDLANDS 1000X configured in terms of rules and settings?

A gather rate of 1000x appears in the name of CHUDLANDS 1000X. The default group size of 8 players applies here. It runs pve, player-versus-player combat is absent. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Carbon. VAC is active.

Which map is played on CHUDLANDS 1000X?

A procedural map of size 3,500 with seed 777777 runs on CHUDLANDS 1000X, created by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Player Count

What position does CHUDLANDS 1000X hold in the server rankings?

In the top 43% of all ranked servers, CHUDLANDS 1000X is #9,714 on player hours over the last seven days.

How full is CHUDLANDS 1000X?

1 of 10 slots on CHUDLANDS 1000X are filled at the moment. The seven-day average is 0 players, with a peak of 1. At 22:00 UTC in the last 48 hours, it averaged 0 players, the busiest hour.

Wipe Schedule

How does CHUDLANDS 1000X handle wipe day?

The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. If it did not hold, by day 1.5 the crowd dropped below half.

When does CHUDLANDS 1000X schedule its wipes?

No next wipe can be predicted for CHUDLANDS 1000X: it wipes at irregular times. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 9 days 3 hours ago the current world was created.

Server Details

Where can CHUDLANDS 1000X be found?

No region is published by CHUDLANDS 1000X. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 76.103.199.248:28015.

Is CHUDLANDS 1000X performing well?

Average server fps for the last 48 hours is 115; the floor was 95. The entity count reached 69,931, covering buildings, deployables and all else in the world. Up to 5,249 MB of memory was used. Low fps and growing entities are the source of felt lag.

CHUDLANDS 1000X is on which Rust version?

The version in use at CHUDLANDS 1000X: Rust network protocol 2634 and build 166652, on Linux. Joining requires the same protocol on your game, which Steam updates.

Is CHUDLANDS 1000X up, and how consistent is its uptime?

CHUDLANDS 1000X is up. It is taking players now. 25 hours ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 86% uptime, 144 of 168 hours. The earliest Rust Analytics saw it was 15 September 2026.

Tags & Filters

What is the meaning of the tags on CHUDLANDS 1000X?

Published by CHUDLANDS 1000X for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^p (PvE): The world is the danger here, not other players; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): Carbon provides the plugin framework. The top of this page and the tags both show its players now, its queue and when its world was made.

CHUDLANDS 1000X appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include CHUDLANDS 1000X: Rust servers with a gather rate above 10x, Modded Rust servers and Best Rust PvE servers. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: More than 10x.

Connection

What is the process to join CHUDLANDS 1000X?

The console route: start Rust, press F1, enter client.connect 76.103.199.248:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs166652,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players It holds 10 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs166652
Build Game build: 166652.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Gameplay

^p
PvE The world is the danger here, not other players.

Mods and access

^z
Modded Categorised as Modded: plugins or settings alter gameplay.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.