Rust Dev Testing
Key statistics
the figures behind the quote- Players now
- 1/ 10 10% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 1 peak 1
- Rank
- #6,829 top 31%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 21h ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 20 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 13 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average | 182/225 | ▼−2−1.1% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 359 on average | 131/200 | ▲+17+14.5% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 342 on average | 414/425 | ▼−1−0.3% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average | 147/200 | ▲+42+39.4% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 30/250 | ▲+2+5.9% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average | 130/175 | ▲+34+34.7% |
Quick answers
from the figures on this pageMap and Rules
How is Rust Dev Testing configured in terms of rules and settings?
The name of Rust Dev Testing carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. The server has VAC, Valve's anti-cheat, switched off.
Which map is played on Rust Dev Testing?
Rust Dev Testing uses a procedural map, which the game generates.
Activity
What position does Rust Dev Testing hold in the server rankings?
In the top 31% of all ranked servers, Rust Dev Testing is #6,829 on player hours over the last seven days.
How full is Rust Dev Testing?
1 of 10 slots on Rust Dev Testing are filled right now. Average players over seven days: 1; peak: 1. At 04:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.
Wipe Schedule
How often does Rust Dev Testing wipe?
No rhythm can be told for Rust Dev Testing yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 21 hours old.
Server Info
What is the server location for Rust Dev Testing?
There is no region published for Rust Dev Testing. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 76.131.4.215:28015 is its address.
Rust Dev Testing is on which Rust version?
Rust network protocol 2634 and build 167584 on Windows is what Rust Dev Testing runs. The protocol has to match for you to join, and Steam applies that update.
How reliable is Rust Dev Testing and is it currently online?
Rust Dev Testing is up. It is taking players now. 13 October 2026 is when Rust Analytics first saw it.
Server Tags
How should you interpret the tags on Rust Dev Testing?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167584 (Build): Build 167584; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set, which Rust Dev Testing publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Rust Dev Testing appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature Rust Dev Testing: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
How to Join
What is the process to join Rust Dev Testing?
Type client.connect 76.131.4.215:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8
Game
gmrust
mp10
ts8
v2634
cs167584
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.