Private Test Server|Mostly offline
Key statistics
the figures behind the quote- Players now
- 2/ 10 20% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #11,763 no region published
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 32d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 2 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 17 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average | 163/225 | ▼−9−5.4% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 359 on average | 119/200 | ▲+17+16.9% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 341 on average | 416/425 | ▲+19+4.8% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average | 141/200 | ▲+50+55.7% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 23/250 | ▼−3−11.0% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average | 119/175 | ▲+32+36.9% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on Private Test Server|Mostly offline?
No gather rate appears in the name of Private Test Server|Mostly offline. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC is active.
Which map is played on Private Test Server|Mostly offline?
A procedural map runs on Private Test Server|Mostly offline, created by the game.
Population
What is the rank of Private Test Server|Mostly offline?
In the top – of all ranked servers, Private Test Server|Mostly offline is #11,763 on player hours over the last seven days.
How many players does Private Test Server|Mostly offline have?
Right now, Private Test Server|Mostly offline is offline; the last sighting was 24 days 23 hours ago.
Wipe Cycle
On what cycle does Private Test Server|Mostly offline wipe?
The record holds too few of Private Test Server|Mostly offline's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 32 days 3 hours ago the current world was created.
Server Info
What is the server location for Private Test Server|Mostly offline?
No region is published by Private Test Server|Mostly offline. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 76.190.236.79:28015 is its address.
Private Test Server|Mostly offline runs which version of Rust?
Rust network protocol 2633 and build 164530 on Windows is what Private Test Server|Mostly offline runs. Joining requires the same protocol on your game, which Steam updates.
Is Private Test Server|Mostly offline up, and how consistent is its uptime?
No response from Private Test Server|Mostly offline. It was last seen 24 days 23 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 17 September 2026 is when Rust Analytics first saw it.
Server Tags
How should you interpret the tags on Private Test Server|Mostly offline?
Published by Private Test Server|Mostly offline for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs164530 (Build): It runs build 164530; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Where does Private Test Server|Mostly offline show up in Rust Analytics lists and filters?
These Rust Analytics lists include Private Test Server|Mostly offline: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Joining the Server
How can I connect to Private Test Server|Mostly offline?
The console route: start Rust, press F1, enter client.connect 76.190.236.79:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8
Game
gmrust
mp10
ts8
v2633
cs164530
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.