Rust Test Server
Key statistics
the figures behind the quote- Players now
- 0/ 1 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,508 top 71%
- Rank · 7d ago
- #15,850 ▲342 places up
- Last wipe
- 206d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 23 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average | 234/275 | ▲+32+16.1% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 360 on average | 216/275 | ▲+72+50.0% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 344 on average | 336/350 | ▼−75−18.2% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average | 193/250 | ▲+74+62.8% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 32/250 | ▼−3−9.7% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average | 177/275 | ▲+48+37.2% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on Rust Test Server?
The name of Rust Test Server carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. VAC, Valve's anti-cheat, is disabled.
What is the current map on Rust Test Server?
A procedural map runs on Rust Test Server, created by the game.
Player Count
Where does Rust Test Server sit in the rankings?
In the top 71% of all ranked servers, Rust Test Server is #15,508 on player hours over the last seven days.
What is the population on Rust Test Server?
At present, Rust Test Server is offline; the last sighting was 20 days 1 hours ago.
Wipe Frequency
On what cycle does Rust Test Server wipe?
No rhythm can be told for Rust Test Server yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 206 days 17 hours ago the current world was created.
Server Info
What is the server location for Rust Test Server?
For Rust Test Server, no region is published; the region code is ca1. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 76.67.156.88:28015.
Rust Test Server is on which Rust version?
Rust network protocol 2622 and build 145743 on Windows is what Rust Test Server runs. Your game needs the same protocol to get in; Steam takes care of the update.
Is Rust Test Server up, and how consistent is its uptime?
Offline at this moment: Rust Test Server. Last seen 20 days 1 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 23 September 2026 is when Rust Analytics first saw it.
Server Tags
How should you interpret the tags on Rust Test Server?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp1 (Max players): It holds 1 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2622 (Protocol): Protocol 2622: matching game versions are required to join; cs145743 (Build): Build 145743; ptrak (Networking): Runs on RakNet, Rust's default network layer; $rca1 (Region code): Region code ca1, which Rust Test Server publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
Rust Test Server appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature Rust Test Server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connection
How can I connect to Rust Test Server?
Type client.connect 76.67.156.88:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp1,ptrak,$rca1,v2622,gmrust,cs145743,ts8
Game
gmrust
mp1
ts8
v2622
cs145743
ptrak
$rca1
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.