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RUST ANALYTICS
LIVE52,834PLY11,644SRV
QUOTE 76.67.156.88:28015 Offline checked 20d ago

Rust Test Server

Players · last
0/ 1
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 1
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,508
top 71%
Rank · 7d ago
#15,850
342 places up
Last wipe
206d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
23 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep24 Sep26 Sep27 Sep29 Sep30 Sep

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average234/275+32+16.1%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 360 on average216/275+72+50.0%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 344 on average336/350−75−18.2%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average193/250+74+62.8%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average32/250−3−9.7%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average177/275+48+37.2%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Rust Test Server?

The name of Rust Test Server carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. VAC, Valve's anti-cheat, is disabled.

What is the current map on Rust Test Server?

A procedural map runs on Rust Test Server, created by the game.

Player Count

Where does Rust Test Server sit in the rankings?

In the top 71% of all ranked servers, Rust Test Server is #15,508 on player hours over the last seven days.

What is the population on Rust Test Server?

At present, Rust Test Server is offline; the last sighting was 20 days 1 hours ago.

Wipe Frequency

On what cycle does Rust Test Server wipe?

No rhythm can be told for Rust Test Server yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 206 days 17 hours ago the current world was created.

Server Info

What is the server location for Rust Test Server?

For Rust Test Server, no region is published; the region code is ca1. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 76.67.156.88:28015.

Rust Test Server is on which Rust version?

Rust network protocol 2622 and build 145743 on Windows is what Rust Test Server runs. Your game needs the same protocol to get in; Steam takes care of the update.

Is Rust Test Server up, and how consistent is its uptime?

Offline at this moment: Rust Test Server. Last seen 20 days 1 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 23 September 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on Rust Test Server?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp1 (Max players): It holds 1 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2622 (Protocol): Protocol 2622: matching game versions are required to join; cs145743 (Build): Build 145743; ptrak (Networking): Runs on RakNet, Rust's default network layer; $rca1 (Region code): Region code ca1, which Rust Test Server publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Rust Test Server appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature Rust Test Server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

How can I connect to Rust Test Server?

Type client.connect 76.67.156.88:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp1,ptrak,$rca1,v2622,gmrust,cs145743,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp1
Max players It holds 1 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2622
Protocol Protocol 2622: matching game versions are required to join.
cs145743
Build Build 145743.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$rca1
Region code Region code ca1.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.