combatland staging
Key statistics
the figures behind the quote- Players now
- 1/ 1 100% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #14,354 top 60%
- Rank · 7d ago
- #7,401 ▼6953 places down
- Last wipe
- 13d ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 30 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yet- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 20:24 UTC13d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average | 164/200 | ▲+10+6.7% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 358 on average | 91/200 | ▲+4+4.4% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 339 on average | 395/450 | ▲+67+20.4% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 335 on average | 91/200 | ▲+8+10.0% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 23/250 | ▼−7−22.3% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average | 96/150 | ▲+16+20.3% |
Quick answers
from the figures on this pageMap and Rules
How is combatland staging configured in terms of rules and settings?
No gather rate appears in the name of combatland staging. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC is active.
Which map is played on combatland staging?
combatland staging uses a procedural map, which the game generates.
Activity
Where does combatland staging sit in the rankings?
In the top 60% of all ranked servers, combatland staging is #14,354 on player hours over the last seven days.
How many players does combatland staging have?
At present, combatland staging is offline; the last sighting was 13 days 3 hours ago.
Wipe Cycle
What can you expect on wipe day for combatland staging?
Recent wipes at this server drew an average peak of 1 players. 0 hours after the latest wipe, the crowd reached its peak.
How often does combatland staging wipe?
No rhythm can be told for combatland staging yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 13 days 6 hours ago the current world was created.
Server Info
Where can combatland staging be found?
There is no region published for combatland staging. Rust Analytics reports the location a server claims, not the machine's actual location. 77.183.227.90:28015 is its address.
combatland staging runs which version of Rust?
The build is Rust network protocol 2634 and build 166406 on Windows, running on combatland staging. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of combatland staging?
Offline at this moment: combatland staging. Last seen 13 days 3 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 30 September 2026.
Tags & Filters
What is the meaning of the tags on combatland staging?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp1 (Max players): Capacity: 1 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166406 (Build): Game build: 166406; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set, which combatland staging publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does combatland staging show up in Rust Analytics lists and filters?
On Rust Analytics, combatland staging matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connection
How can I connect to combatland staging?
Type client.connect 77.183.227.90:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp1,ptrak,$r?,v2634,gmrust,cs166406,ts8
Game
gmrust
mp1
ts8
v2634
cs166406
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.