China Nr #01
Key statistics
the figures behind the quote- Players now
- 1/ 16 6% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #13,973 top 61%
- Rank · 7d ago
- #12,234 ▼1739 places down
- Last wipe
- 18d ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 25 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yet- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 25 Sep, 15:07 UTC18d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - SEA LongEA · groups of 12+ · monthly · 207 on average | 89/200 | ▼−11−11.0% | |
| 2 | Rustoria.co - SEA MainEA · groups of 16+ · weekly · 145 on average | 23/200 | ▼−4−15.9% | |
| 3 | Rustafied.com - SEA LongEA · groups of 16+ · monthly · 100 on average | 39/200 | ▼−4−9.7% | |
| 4 | Japan Tokyo - Main|10/09|JP/KR/SEA|金曜日|JumpRust.comEA · groups of 16+ · weekly · 96 on average | 12/415 | ▼−14−53.0% | |
| 5 | Rustafied.com - SEA MainEA · groups of 16+ · weekly · 76 on average | 10/100 | ▼−3−25.7% | |
| 6 | [SEA] Facepunch Premium 1EA · groups of 8+ · monthly · 61 on average | 28/250 | ▲+1+2.0% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on China Nr #01?
No gather rate appears in the name of China Nr #01. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. VAC is not active.
Which map is played on China Nr #01?
China Nr #01 uses a procedural map, which the game generates.
Population
What is the rank of China Nr #01?
In the top 61% of all ranked servers, China Nr #01 is #13,973 on player hours over the last seven days.
What is the population on China Nr #01?
At present, China Nr #01 is offline; the last sighting was 18 days 6 hours ago.
Wipe Schedule
What can you expect on wipe day for China Nr #01?
Recent wipes at this server drew an average peak of 1 players. 0 hours after the latest wipe, the crowd reached its peak.
On what cycle does China Nr #01 wipe?
No rhythm can be told for China Nr #01 yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 18 days 8 hours old.
Server Details
What is the server location for China Nr #01?
No region tag is published by China Nr #01, though its name points to Asia. Rust Analytics reports the location a server claims, not the machine's actual location. 77.22.38.134:28015 is its address.
China Nr #01 is on which Rust version?
The build is Rust network protocol 2633 and build 165217 on Linux, running on China Nr #01. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of China Nr #01?
Offline at this moment: China Nr #01. Last seen 18 days 6 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 25 September 2026 is when Rust Analytics first saw it.
Tags & Filters
What is the meaning of the tags on China Nr #01?
These tags are published by China Nr #01 and read by the game's server browser: gmvanilla (Game mode): The vanilla survival ruleset; mp16 (Max players): It holds 16 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs165217 (Build): It runs build 165217; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature China Nr #01?
These Rust Analytics lists include China Nr #01: Rust community servers. It appears under these filters on the server list: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Joining the Server
What steps do I take to join China Nr #01?
The console route: start Rust, press F1, enter client.connect 77.22.38.134:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp16,ptrak,$r?,v2633,gmvanilla,cs165217,ts8
Game
gmvanilla
mp16
ts8
v2633
cs165217
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.